creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

... one we appreciate that the principle(s) of behavior theory are restricted to operants and reinforcers whose sole relation is the contingency imposed by the environment(s) the potential generality of the principle of reinforcement(s) is enormous ...

science, morality and modern life

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014