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Facets of Fun -- Babbling Incoherently? Personal Reflections
from: facets of fun / dilemma(s)
The Reflective Practitioner
Still, both my own integrity and the scientific practice requires me to try and analyze
the pros and cons of the methods I propose, as well as the outcome of the projects,
which has been done in each facet respectively. This has been an introvert process.
In this, I and other designers can be classified with the pertinent words of Donald
Schön (1983); we are .reflective practitioners.. Schön discusses the current positivistic
view of technical rationality, saying that it is focused on problem solving whereas it
ignores the aspect of problem setting, which he describes as .the process by which
we define the decision to be made, the ends to be achieved, the means which may
be chosen. (p 40), claiming that in the real world, problems are not clear textbook
problems with all matters defined; they are puzzling, multi-faceted and sometimes
hard to distinguish and delimit. The process of doing this is what Jones (1992) (see footnote)
refers to when he talks about the designer as a self-organizing system. In doing this,
the designer is reflecting-in-action; he or she is .learning by doing. or is .feeling the
way about. or is engaging in .trial-in-error.. All of these activities demand that the
designer is alert, analyzing, open-minded and ready to act on whatever the analysis
results in.
Since I see myself as a reflective practitioner, the cases in this book can be seen
as descriptions of my (and my colleagues) conscious reflections made in the action
of designing whatever was to be designed. By making these reflections the chosen
design tool is analyzed and evaluated too, in the same way.
Being a Designer -- a Matter of Art, Skill or just Having the Right Neurosis?
It is my true belief that design is not science. To me, design is a skill, closer to art
than to engineering69. Jones (1992, p. 45 - 57) speaks of three ways to regard the
designer. The designer can be seen as a magician or a black box; demands are input
and via various magic processes an output in the form of a design is created; this
is the creativity-oriented view. A rational viewpoint is that the designer is instead a
glass box, through which the way the input is processed to output is clearly viewable,
being an explained, logical, rational process. And last but not least, the designer
can be seen as .a self organizing system. that is capable of finding ways through
the unknown territory of each new design task. Personally, I believe that no design
69 Jones (1992) claims it to be an even mixture of art, science and mathematics
process ever can be carried through without at least one magic, unexplainable black
box spark. Jones describes this creative spark in wonderful way, saying:
.Perhaps it is not so much a question of being creative or uncreative
but of being blessed or cursed with the right blend of experience
and neurosis to be able and willing to resolve the particular kind of
conflict that exists within a given design situation..
John Chris Jones -- Design Methods (1992), p 47

My point here is that even though the tools described in the upcoming facets can be
seen as ways to support glass-box design and self-organizing designer systems, all of
them contain elements of black box design. Thus the projects and tools described
below are not absolute recipes and certainly not the absolute truth; they are meant
to be inspiration. Use whatever you ideas you like, tweak them, twist them, and turn
them upside down if you believe that will aid your design process. And let me know
how it worked!
Sus Lundgren, October 2006
footnote: Jones (1992) claims it to be an even mixture of art, science and mathematics
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(C) Æiens
09/09/09
creativetechnology.eu