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6700650 / creative application, semester 4, 6 ects
rule(s) of the game: if you are absent when you must be present or miss the deadline(s) you will be listed in the hall of shame, when you are in time and excellent, you will gain a place in the hall of fame ... |
schedule-ca5.pdf / goal(s) / hint(s) / link(s)
The course is meant as an integrative project, with a special focus on the relation between the real world and the virtual world, not only in a metaphorical sense, but rather as expressed by the notion of the internet of things. Topics addressed include RFID identification, geotagging, and other sensors in combination with online monitoring, logistics. Students are encouraged to design smart systems where (wireless) sensors and feedback control, realized in micromputers play a major role. Such systems could be autonomous robots (e.g. robotics vacuum cleaners and so on), traffic control systems, but could also be partly in the real and partly in the virtual world.Dependent on specialisation and interest students are encouraged to explore issues of smart systems, logistics and traffic management, or playful applications in an urban context. In this context the phrase hybrid may also be understood as multicultural.
Completion of all first year courses, as well as most advanced courses of year`two: CS3-4, MA3-5, ST3-5, NM3-5
The integrative nature of the CA4 project will contribute to find useful and interesting ways to combine smart technology
and new media in novel applications.
Integrative course at the end second year.
The internet of things is coming into existence with RFID and GPS as key identification and localization techniques.
Advanced process management systems are required that integrate planning, coordination, and control of all logistic
business processes and activities in the supply chain network to deliver good consumer value at low cost to the supply
chain as a whole while satisfying requirements of other stakeholders in the supply chain. Similar systems although different
in character may be used to organize festivals and for playing games in an urban environment, where such technology is
available for reasons of security and information.
The course will offer a selection of topics and projects, from which students may choose on the basis of their interest and
specialization. Students will be encouraged to work in small, 4-5 person groups, of an interdisciplinary character,
And will be closely supervised in all stages of the product-development life-cycle.
Contacts with potential industrial or societal partners must be established, to acquire interesting projects with a sufficient
degree of relevance and technical interest.
topic(s) CA5 target(s) hybrid world(s) -- installation(s) session(s) assignment(s)
Students are expected to be well-motivated, and will be stimulated in problem-finding and the exploration of creative
place in curriculum:
application area & motivating example(s)
teaching method(s)
special facilities
course outline(s) -- ca5: hybrid world(s)
outline(s) / schedule(s)
content(s)
In this part a more detailed discussion will be provided
of topics, learning goals, materials used, and the
actual structure of the course, as well as a sketch
of the assignments given. Also references to releveant
literature is provided, including online resources.
At the end, advice for students following the course
will be given, as well as hints for the instructor(s).
CA5
course topic(s)
As a creative application, which takes place
at the beginning of the second year, the
hybrid world(s) course has, strictly speaking,
no actual course topics, but is rather defined as a collection
of high level requirements.
Topics addressed in the course include:
And as before, a major principle in creative application(s) is self-organization
and learning by challenge, that is finding
suitable challenges for achieving the goals set.
CA5
learning target(s)
In terms of skills, competences, etcetera,
the learning goals of this course can be indicated
as follows:
Again, in accordance with the format of
creative application(s)
self-management
is essential for the successful completion of the course.
CA5
lesson material(s)
The material that will actually be relevant during the
course, will to a large extent depend on the
actual topics chosen and the
context of application, that is
whether the focus in on logistic(s) in transport
or urban game(s).
In this creative application,
urban space(s) will, again,
somehow play a role.
The challenge here is, while
using serious technology
yet to find (sufficiently)
playful applications
demonstrating the potential of these technologies
to, with a reference
to creative application CA2, improve our living and working tomorrow.
CA5
course structure
To guarantee continuity and monitor progress
we will have a sequence of sessiuons, as outlined below.
Dependent on the size of the group, addtional mechanisms
of monitoring progress may be needed, including
logs, periodic accounts, and regular feedback or
possibly even shout-out sessions.
CA5
assignment(s)
With the actual format depending on the application
context, we can indicate as a minimal set of
deliverables and presentations the items collected
in the list below:
To guarantee that progress can be monitored and
that results can be evaluated, the group(s) must
maintain a website with all relevant information available
in a suffienntly accessible way.
CA5
reference(s)
The main reference for this course consists of
a treatise on convivial design,
which is generally opposed to industrial design,
since it presupposes a process of co-creatity
instead of a top-down design-driven process.
reference(s)
A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
online resource(s)
As online resources, we suffice with a brief list of
references to technology.
resource(s) / CA5
The students are encouraged to find additional information and
links.
CA5
advice for the student(s)
CA5
hint(s) for the instructor(s)
CA5
afterthought(s)
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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
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creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
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