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CA5: hybrid world(s)

6700650 / creative application, semester 4, 6 ects

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schedule-ca5.pdf / goal(s) / hint(s) / link(s)

schedule(s) -- common(s)


participant(s) / lab(s) / assignment(s) / CA5

  1. introduction topic(s) & challenge(s)
  2. brain storm(s) -- concept development
  3. planning -- concept & application development
  4. technical issues -- sensor deployment and data management
  5. workflow(s) -- configuration(s) and application context
  6. theory -- communication & logistics
  7. societal context of creative application(s)
  8. delivery and presentation of final application(s)

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content(s)


CA5

course description -- ca5: hybrid world(s)

The course description(s) are taken from the accreditation report Creative Technology (version 2.0).

content(s)

The course is meant as an integrative project, with a special focus on the relation between the real world and the virtual world, not only in a metaphorical sense, but rather as expressed by the notion of the internet of things. Topics addressed include RFID identification, geotagging, and other sensors in combination with online monitoring, logistics. Students are encouraged to design smart systems where (wireless) sensors and feedback control, realized in micromputers play a major role. Such systems could be autonomous robots (e.g. robotics vacuum cleaners and so on), traffic control systems, but could also be partly in the real and partly in the virtual world.Dependent on specialisation and interest students are encouraged to explore issues of smart systems, logistics and traffic management, or playful applications in an urban context. In this context the phrase hybrid may also be understood as multicultural.

Online reference(s):

prerequisites

Completion of all first year courses, as well as most advanced courses of year`two: CS3-4, MA3-5, ST3-5, NM3-5

goal(s) & attainment target(s)

The integrative nature of the CA4 project will contribute to find useful and interesting ways to combine smart technology and new media in novel applications.

The course aims at providing

  • awareness of privacy and security issues in hybrid applications
  • familiarity with developing concepts relating the real to virtual world(s)
  • fluency in workflow and project managent
  • full literacy in applying learned skills to tackle problems in system development
Students are expected to be well-motivated, and will be stimulated in problem-finding and the exploration of creative

place in curriculum:

Integrative course at the end second year.

application area & motivating example(s)

The internet of things is coming into existence with RFID and GPS as key identification and localization techniques. Advanced process management systems are required that integrate planning, coordination, and control of all logistic business processes and activities in the supply chain network to deliver good consumer value at low cost to the supply chain as a whole while satisfying requirements of other stakeholders in the supply chain. Similar systems although different in character may be used to organize festivals and for playing games in an urban environment, where such technology is available for reasons of security and information.

teaching method(s)

The course will offer a selection of topics and projects, from which students may choose on the basis of their interest and specialization. Students will be encouraged to work in small, 4-5 person groups, of an interdisciplinary character, And will be closely supervised in all stages of the product-development life-cycle.

Feedback will be given in workshop sessions, and by assessing the products as made available online. Peer reviews will not only be used for feedback, but will also form part of the procedure of assessment and grading. Grading takes place by assessing the work in a presentation session, where students present and discuss their work and contributions to the group project..

special facilities

Contacts with potential industrial or societal partners must be established, to acquire interesting projects with a sufficient degree of relevance and technical interest.

course outline(s) -- ca5: hybrid world(s)

outline(s) / schedule(s)


content(s)

In this part a more detailed discussion will be provided of topics, learning goals, materials used, and the actual structure of the course, as well as a sketch of the assignments given. Also references to releveant literature is provided, including online resources. At the end, advice for students following the course will be given, as well as hints for the instructor(s).
CA5

course topic(s)


As a creative application, which takes place at the beginning of the second year, the hybrid world(s) course has, strictly speaking, no actual course topics, but is rather defined as a collection of high level requirements. Topics addressed in the course include:

topic(s)


  • sensor-technologies for tracking objects
  • logistic(s) -- applying sensor-based information in planning
  • (smart) display(s) -- driven by sensor information
  • localization techniques and urban play
  • connection(s) -- the internet of things
And as before, a major principle in creative application(s) is self-organization and learning by challenge, that is finding suitable challenges for achieving the goals set.
CA5

learning target(s)


In terms of skills, competences, etcetera, the learning goals of this course can be indicated as follows:

CA5 target(s)


  • skill(s) -- configuration of sensor systems
  • knowledge -- sensor data management
  • theory -- coordination & logistics
  • experience(s) -- medium scale (playful) logistics application
  • attitude -- inventive, playful
Again, in accordance with the format of creative application(s) self-management is essential for the successful completion of the course.
CA5

lesson material(s)


The material that will actually be relevant during the course, will to a large extent depend on the actual topics chosen and the context of application, that is whether the focus in on logistic(s) in transport or urban game(s).

hybrid world(s) -- installation(s)


In this creative application, urban space(s) will, again, somehow play a role. The challenge here is, while using serious technology yet to find (sufficiently) playful applications demonstrating the potential of these technologies to, with a reference to creative application CA2, improve our living and working tomorrow.
CA5

course structure


To guarantee continuity and monitor progress we will have a sequence of sessiuons, as outlined below.

session(s)


  1. introduction topic(s) & challenge(s)
  2. brain storm(s) -- concept development
  3. planning -- concept & application development
  4. technical issues -- sensor deplyment and data management
  5. workflow(s) -- configuration(s) and application context
  6. theory -- communication & logistics
  7. societal context of creative application(s)
  8. delivery and presentation of final application(s)
Dependent on the size of the group, addtional mechanisms of monitoring progress may be needed, including logs, periodic accounts, and regular feedback or possibly even shout-out sessions.
CA5

assignment(s)


With the actual format depending on the application context, we can indicate as a minimal set of deliverables and presentations the items collected in the list below:

assignment(s)


  • concept pitch presentation(s)
  • planning - approach, realization, deployment
  • report(s) -- application development and installation
  • evaluation(s) -- summary of experience(s) and deployment result(s)
To guarantee that progress can be monitored and that results can be evaluated, the group(s) must maintain a website with all relevant information available in a suffienntly accessible way.
CA5

reference(s)


The main reference for this course consists of a treatise on convivial design, which is generally opposed to industrial design, since it presupposes a process of co-creatity instead of a top-down design-driven process.

reference(s)


  1. Convivial Urban Spaces: Creating Effective Public Spaces, by Henry Shaftoe -- (amazon)
  2. A. Eliëns, topical media & game development -- media.eliens.net
A wealth of material and references can be found at my topical media & game development site, including tutorials and examples.

online resource(s)


As online resources, we suffice with a brief list of references to technology.

resource(s) / CA5


The students are encouraged to find additional information and links.
CA5

advice for the student(s)

Eventhough the focus of this course seems to be primarily on smart technology, there is a strong need for (equally smart) new media applications, not only to give visual expression to the mechanisms underlying the logistics of the application, be it in transport or play, for example using maps and other interactive visualization techniques, but also to provide adequate means of interaction to control operational aspects of the system or game. In other words, use your imagination and technical skills!
CA5

hint(s) for the instructor(s)

Independent of whether the focus of the course will be a serious topic such as transport of goods or a more playful one like urban play, it seems worthwhile to involve representatives of the regional creative industry, not only to find a wider context of deployment and opportunities for collaboration, but also to facilitate the eventual promotion of the outcomes of the course in a commercial product or service, from which both the students and the creative technology curriculum will benefit.
CA5

afterthought(s)


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

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