creative technology / new media
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new(s)
workshop(s)
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CA1
CA2
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course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
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/ *
@
#
!
present / print / tag(s)
Æliens
schedule-ce.pdf / goal(s) / hint(s) / link(s)
- introduction
- background(s): basic exercises
- exploration(s): architecture & art
- presentation(s) of concept(s)
- miscellanous topic(s) in art & technology
- theoretical reflection(s): art & culture
- presentation of final assignment(s)

content(s)
course description -- ce: creative exploration(s)
The course description(s) are taken from
the accreditation report Creative Technology (version 2.0).
content(s)
The course gives
a guided exploration of issues in art & technology,
with exercise(s) in the domain of art & architecture.

Online reference(s):

prerequisite(s);
NM3, NM4

goal(s) & attainment target(s)
The course aims at providing
- a guided exploration of issues in art & technology
- exercise(s) in art & architecture
- creative exploitation of technology
Students are expected to have a sufficient degree of analytical insight, and will be stimulated to be creative in the design
and development of interactive art and architectural decoration(s).

place in curriculum:
second year creative technology srudents

application area & motivating examples
interactive installations, urban design

teaching method(s)
The course will be organised around lectures, likely with guests, acttive in art and related areas.

Regular feedback will be given in classroom sessions, and workshops, where students present their work as well as via
online comments or email. Grading will be based on basic assignments, the final assignment project with documentation,
as well as an essay in which a (relevant_ topic of choice.

special facilities:
computer lab & presentation facilities

course outline(s) -- ce: creative exploration(s)
In this part a more detailed discussion will be provided
of topics, learning goals, materials used, and the
actual structure of the course, as well as a sketch
of the assignments given. Also references to releveant
literature is provided, including online resources.
At the end, advice for students following the course
will be given, as well as hints for the instructor(s).
course topic(s)
topic(s)
- art, architecture, culture, society

learning terget(s)
Basic skills involve the use of authoring languages
and tools.
Detailed knowledge of the platform of choice
is required to produce effective game(s).
CE target(s)
- skill(s) -- design, coding
- knowledge -- art
- theory -- communication & art
- experience(s) -- construction of moderately complex installation
- attitude - creativity, aesthetics, explorative

However, not only technical issues are important, but
also the use of fantasy and creativty
and aesthetics needed to explore
(novel) forms of experience.
lesson material(s)
creative exploration(s) -- criteria
- original, authentic, creative and excellent!

course structure
The course does require active participation of the
student(s), not only in exploring the technolgy by
making the assignments, but also by presenting
solutions and problems in class.
session(s)
- introduction
- background(s): basic exercises
- exploration(s): architecture & art
- presentation(s) of concept(s)
- miscellanous topic(s) in art & technology
- theoretical reflection(s): art & culture
- presentation of final assignment(s)

assignment(s)
There will a small number of workshop-like assignments, to be made by
the students individually or in groups.
The goal of these assignments is to provide a structure
that assists the students in exploring art & technology.
It is my intentionto invite (young) artists as guest-speakers,
that will thinkof the assignments, such as produce your own artwork
in 20 minutes ...
My personal interest is to let you, the students, develop (the idea for)
an installation of a mashup type consisting of the following elements:
creative exploration(s)
/ mashup(s)
/ artwork(s)
- animation of self organizing critical system
- decoration of (urban) architecture, using such animation
- driving the animation using sensors (in public space)
alternative(s)
/ reality
/ mission(s)
/ QR


remark(s): in addition I would like to do some simple exercises,
such as determining the (Kolmogorov) complexity of your favorite
artwork(s), of for example who is afraid of red, yellow and blue.
reference(s)
- A. Eliëns, topical media & game development -- media.eliens.net

A wealth of material and references can be found at my
topical media & game development site, including
tutorials and examples.
online resource(s)
The online resources provide a random collection
of links to items of interest, from
one perspective or another.

Additional information will also be gathered
during the course, by letting students take
an active part in exploring game technologies.
advice for the student(s)
Taking place at the end of your second year,
the creative exploration(s) course should
be taken as an opportunity to demonstrate your
skill(s), and, as a team effort,
to produce something worthwhile.

hint(s) for the instructor(s)
What shall I say, go travel for a year and be creative!
afterthought(s)
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ *
@
#
!
(C)
Æliens
2013