creative technology / new media
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CE: creative exploration(s)

Æliens


rule(s) of the game: if you are absent when you must be present or miss the deadline(s) you will be listed in the hall of shame, when you are in time and excellent, you will gain a place in the hall of fame ...

[keep clicking] rule(s): Æ

schedule-ce.pdf / goal(s) / hint(s) / link(s)


schedule(s) -- common(s) / register! / request for grading


participant(s) / lab(s) / assignment(s) / CE

  1. introduction
  2. background(s): basic exercises
  3. exploration(s): architecture & art
  4. presentation(s) of concept(s)
  5. miscellanous topic(s) in art & technology
  6. theoretical reflection(s): art & culture
  7. presentation of final assignment(s)

submit your clip(s) / blog(s)



content(s)

CE

course description -- ce: creative exploration(s)

The course description(s) are taken from the accreditation report Creative Technology (version 2.0).

content(s)

The course gives a guided exploration of issues in art & technology, with exercise(s) in the domain of art & architecture.

Online reference(s):

prerequisite(s);

NM3, NM4

goal(s) & attainment target(s)


The course aims at providing
  • a guided exploration of issues in art & technology
  • exercise(s) in art & architecture
  • creative exploitation of technology
Students are expected to have a sufficient degree of analytical insight, and will be stimulated to be creative in the design and development of interactive art and architectural decoration(s).

place in curriculum:

second year creative technology srudents

application area & motivating examples

interactive installations, urban design

teaching method(s)

The course will be organised around lectures, likely with guests, acttive in art and related areas.

Regular feedback will be given in classroom sessions, and workshops, where students present their work as well as via online comments or email. Grading will be based on basic assignments, the final assignment project with documentation, as well as an essay in which a (relevant_ topic of choice.

special facilities:

computer lab & presentation facilities

course outline(s) -- ce: creative exploration(s)

outline(s) / schedule(s)


content(s)

In this part a more detailed discussion will be provided of topics, learning goals, materials used, and the actual structure of the course, as well as a sketch of the assignments given. Also references to releveant literature is provided, including online resources. At the end, advice for students following the course will be given, as well as hints for the instructor(s).
CE

course topic(s)


topic(s)


  • art, architecture, culture, society
CE

learning terget(s)


Basic skills involve the use of authoring languages and tools. Detailed knowledge of the platform of choice is required to produce effective game(s).

CE target(s)


  • skill(s) -- design, coding
  • knowledge -- art
  • theory -- communication & art
  • experience(s) -- construction of moderately complex installation
  • attitude - creativity, aesthetics, explorative
However, not only technical issues are important, but also the use of fantasy and creativty and aesthetics needed to explore (novel) forms of experience.
CE

lesson material(s)


creative exploration(s) -- criteria


  • original, authentic, creative and excellent!
CE

course structure


The course does require active participation of the student(s), not only in exploring the technolgy by making the assignments, but also by presenting solutions and problems in class.

session(s)


  1. introduction
  2. background(s): basic exercises
  3. exploration(s): architecture & art
  4. presentation(s) of concept(s)
  5. miscellanous topic(s) in art & technology
  6. theoretical reflection(s): art & culture
  7. presentation of final assignment(s)
CE

assignment(s)


There will a small number of workshop-like assignments, to be made by the students individually or in groups. The goal of these assignments is to provide a structure that assists the students in exploring art & technology. It is my intentionto invite (young) artists as guest-speakers, that will thinkof the assignments, such as produce your own artwork in 20 minutes ...

My personal interest is to let you, the students, develop (the idea for) an installation of a mashup type consisting of the following elements:

_ .. serious / game(s) / utopia / design(s) / fun ? [://] _

creative exploration(s) / mashup(s) / artwork(s)

  1. animation of self organizing critical system
  2. decoration of (urban) architecture, using such animation
  3. driving the animation using sensors (in public space)

alternative(s) / reality / mission(s) / QR

* play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


remark(s): in addition I would like to do some simple exercises, such as determining the (Kolmogorov) complexity of your favorite artwork(s), of for example who is afraid of red, yellow and blue.
CE

reference(s)


  1. A. Eliëns, topical media & game development -- media.eliens.net
A wealth of material and references can be found at my topical media & game development site, including tutorials and examples.

online resource(s)


The online resources provide a random collection of links to items of interest, from one perspective or another.

resource(s) / NM5


  • art & technology
Additional information will also be gathered during the course, by letting students take an active part in exploring game technologies.
CE

advice for the student(s)

Taking place at the end of your second year, the creative exploration(s) course should be taken as an opportunity to demonstrate your skill(s), and, as a team effort, to produce something worthwhile.
CE

hint(s) for the instructor(s)

What shall I say, go travel for a year and be creative!
CE

afterthought(s)


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013