creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

present / print

panel(s) -- what is creative in ...

CA1: concept(s) [2] / invitation(s) / workshop(s)


theme(s) -- what is creative in ...

The panel will address the relation between creative technology and other disciplines within or possibly outside EWI. Each speaker will have about 5-10 minutes to position his/her discipline in the field(s) of science and engineering, and is invited to pose challenges to creative technolgy students and invite them for contribution(s) to their respective field(s) of work, either by participating in ongoing project(s), for example in the context of CA2: Living and Working Tomorrow, or by taking up assignments, in for example NM2: Interactive Visualisation


_ .. / ... / singularity / logic(s) / eliminate(s) / vision(s) / _ / .

twinkle(s) / difference(s)


creativity = (re)connecting ...
one would not look at, normally ...


Alain Kay / []

entertainment / tinkerer(s) / guide(s)

play / math(s) / project(s) / wire(s) / screen(s) / dream(s) / cycle(s)


ma 7 september 09, CT300 [10.45-11.30] concept(s): panel discussion(s) -- what is creative in ...

CA1: 2 / theme(s)


(*) confirmed
(A) afternoon, 13.45

[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014