creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

present / print

panel(s) -- what the (Twente) regio needs is ...

CA1: concept(s) [3] invitation(s) / workshop(s)


theme(s) -- what is (Twente) regio needs is ...

medialab enschede / creative hotspot(s) / search


The panel will address the relation between creative technology and initiatives within the regio Twente to stimulate innovation and creativity. Each speaker will have about 5-10 minutes to position his/her organisation and state a vision about the possible contribution(s) of creative technology students to their work or interests. In particular projects that fit within the creative applications CA2: Living and Working Tomorrow, CA3: Have Fun and Play!, CA4: Ambient Screens, or CA5: Hybrid World(s) are welcomed.

experience(s) -- economy of dream(s) / law(s) / gamification(s) ?


vision(s) / economic(s) / challenge(s) / product(s) / mechanic(s) / _ / .

twinkle(s) / difference(s)

evidence of the dream society can be found in business models that incorporate stories into products, services, strategies and advertising ...

experiment knowledge illusion scratch engine craft maze run ar x

dream society & experience economy / mission(s) / plan(s)

remember: play / theme(s) / screen(s) / adventure(s) / cycle(s) ! Æ


ma 14 sept 09, CT300 [10.45-11.30] concept(s): discussion(s) -- what the (...) regio needs is ...

CA1: 3 / theme(s)



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014