creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

pervasive game(s) -- exercise(s)

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)

spatial expansion is a natural way of creating exercise games.

... many people consider exercise as a boring activity, with goals set into the distant future. By enhancing the exercise with the continous microgoals and rewards that are typical of gaming, the activity can be made immediately rewarding.

pervasive games / cycle(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014