creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

pervasive game(s) -- line

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)

pervasive games are tied to (new) media culture ...

... major shift in how the struggle for public space, the blurring of fact and fiction, and the rise of ludus are changing the way we perceive the world.

... technology as a design tool, adaptronics,

see also ludocity.org/wiki/Main_Page

pervasive games

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014