creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
print / present
what is creative in creative technology?
innovation(s) / collaboration(s)
- is the technology creative?
- do I use technology in a creative way?
- does the technology allow me to be creative?
theme(s)
/ rule(s)
/ topic(s)

creative technology -- an integrative curriculum
question(s) / format(s)
CS -- computer science
NM -- new media
ST -- smart technology
MA -- mathematics
DE -- design
CA -- creative applications

_
..
from a new media perspective: track(s)
- skill(s) -- computing, mathematics, simulation, technology
- knowledge --computer & software architecture, human factors
- theory -- systems engineering, media & communication
- experience(s) -- project(s), deployment in social context
- attitude -- initiative, creative, involved


Theoretician, artist, do you intend to embellish the existing
conditions with the ornament of your abstractions
and to give theory or art an appearance of depth at variance
with the truth, or do you intend to make (y)our thinking an instrument
for the reshaping of these conditions?
I. Svitak -- Man and his world
/ cycle(s)

slogan(s) -- known(s) / ignorance 2.0
innovation(s) / collaboration(s)
... in science only one thing is more wonderful than how much we know,
and that is how much we do not know.
I. Svitak -- Man and his world / quest(s)

identity / creativity
... no, at the personal level, you should accept no less than
the title of artist and aspire to earn
the right to carry the title.
And earning this right is influenced not so much by your accomplishments
as by your approach:
a relentless pursuit of perfection, where
the journey is the destination.
www.bit-101.com / from: as3 animation -- making things move

culturalization -- in the context of information technology
... culturalization within the broader context of information technology (IT) can also be read as a moment of anticipation, a tactical sidetrack in response to the long-term decline of the engineering class in the West. The hegemonic role of computer scientists as inventors can easily been understood, but wasn't going to last forever. Different fields of knowledge, from human computer interaction to usability and new media studies, have ll in their own ways proclaimed the coming of the cultural turn.

issue(s) -- the creative technology track(s)

mechanism(s) -- educational element(s)
- (art) inspiration(s) -- item(s) of beauty
- (periodic) de-construction(s) -- discover (un)truth(s)
- (technical) exploration(s) -- trial(s) without error(s)
- (creative) workshop(s) -- to boost the imagination(s)

control(s) -- layered mentorship
- supervision(s) -- from multiple perspectives
- (peer) reviews -- with mild competitive edge
- (public) exhibition(s) -- for external exposure

slogan(s) -- do you want to make a difference
de Waag
- technology to innovate social processes
- social processes to innovate technology
open source

slogan(s) -- challenge(s) / interactive entertainment
identity / creativity
- immersion -- being in
- rapture -- loss of aesthetic distance
- agency -- being in control

twinkle(s) / difference(s)
- emotional response -- enrich experience
- intellectual challenge -- avoid boredom
shift of paradigm(s)
/ reading(s)

approach(s) -- converging technologies in a social context
structure(s) -- creative explorations of art, science & technology
- disciplinary courses -- traditional approach, with regular courses and assignments
- project-based work -- lectures to support active exploration of topics by students
- creative applications -- challenges, to produce viable solutions for real world applications

- Teaching Software Engineering through Game Design
- Toy Projects Considered Harmful
- The Rethinking CS101 Project
- Creating a Science of Games (CACM) (local)
- Software Engineering Issues in Interactive Installation Art
- Programming by Example -- A Creative Programming Environment, Remixed
- Computer Science Education: Where Are the Software Engineers of Tomorrow?

creative exploration(s)
- knowledge -- is a process, not a product
- information -- is a commodity (on the web)
- creativity -- is contagious
- discipline -- relies on self-organisation
- technology -- requires motivation

twinkle(s) / difference(s)
... we shook hands,
my inability to remember that particular moment more precisely is
disappointing: the handshake is the treshold act,
the beginning of politics.
anonymous: primary colors -- a novel of politics

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
(C) Æliens
09/09/09
creativetechnology.eu