semiotics -- a theory of meaning
meaning: relation between signifier and signified
style: ???
force(s) / semiotic mode(s)
... is the move from the verbal to the visual a loss, or a gain?
complexity
... it has to be handled visually, because the verbal is no longer adequate?
multimedia
The multi-modality of written texts has, by and large, been ignored, whether in educational contexts, in linguistic theorizing, or in popular common sense. Today, in the age of multimedia, it can suddenly be perceived again.
quotes
semiotic landscape
The place of visual communication in a given society can only be understood in the context of, on the one hand, the range of forms or modes of public communication available in that society, and, on the other hand, their uses and valuations.
meaning
What is the meaning of meaning when apparently meaningless media expressions, eg. Sonic Acts, are experienced as meaningful?
game as social system
syntax | semantics | pragmatics | |
---|---|---|---|
actor(s) | players/places | roles | goals |
rule(s) | events/exploration | evaluation | facilitators |
resource(s) | game space | situation | context |
rules vs fiction
Game fiction is ambiguous, optional and imagined by the player in uncontrollable and unpredictable ways, but the emphasis on fictional worlds may be the strongest innovation of the video game.
theory of interaction
Are games relevant for a theory of interaction?
situated cognition in a semiotic domain
experiment(s) /
critical learning
Theoretician, artist, do you intend to embellish the existing conditions with the ornament of your abstractions and to give theory or art an appearance of depth at variance with the truth, or do you intend to make (y)our thinking an instrument for the reshaping of these conditions?
innovation(s) / collaboration(s)
... in science only one thing is more wonderful than how much we know, and that is how much we do not know.
I. Svitak -- Man and his world / quest(s)
... no, at the personal level, you should accept no less than the title of artist and aspire to earn the right to carry the title. And earning this right is influenced not so much by your accomplishments as by your approach: a relentless pursuit of perfection, where the journey is the destination.
www.bit-101.com / from: as3 animation -- making things move
the skin is the deepest part of man.
Paul Valery / color(s)
Newell & Shaw (1962), from R.L. Glass Software Creativity 2.0
Der Man ohne Eigenschaften / human(s) / scenario(s)
in our digital age the message determines the selection of the medium
|
game play, model-based simulation, exploration |
gaming is a waste of time / MW2008 / design / game(s) / ximpel
game(s) / persuasive(s) = story + dilemma(s)
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procedural rethoric = the art of persuasion through rule-based representations & interaction(s) rather than the spoken word(s).
human(s) / challenge(s) / game(s) / mechanic(s)
... we shook hands, my inability to remember that particular moment more precisely is disappointing: the handshake is the treshold act, the beginning of politics.
anonymous: primary colors -- a novel of politics
As I leant against the wall the University indeed seemed a sanctuary in which are preserved rare types which would soon be obsolete if left to fight for existence on the pavement of the Strand.
Virginia Woolf: A Room of One's Own (1928, p. 9)
evidence of the dream society can be found in business models that incorporate stories into products, services, strategies and advertising.
... there is only one culture -- and that unless literature & criticism were admitted to be disciplines of thought in their own right, science & society would proceed in a moral vacuum, all notion of progress would be hollow ... [from: the critic as anti-philosopher (F.R Leavis)]
human(s) / challenge(s) / hedonic calculus
(C) Æliens
09/09/09
creativetechnology.eu