creative technology
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interactive visualization
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resource(s)
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present / print / tag(s)
workshop(s) -- creative thinking
A. Eliens & Marek van de Watering 2009 / tag(s)
This presentation gives an outline (proposal) of a series of workshops for
a planned weekend
creative thinking organized by the student union of Twente University.
The underlying idea is, in essence, that the participant(s) of the
workshop(s) are set to develop a game in urban space, inspired by
their own experiences, aspirations and dreams.
The workshops are meant to stimulate alternative (modes of) thought(s)
and experience(s), and to train the students in sensibility and
communication(s), using various media.
design(s) -- private & public space(s)
- lets connect (y)our dot(s) -- the mind meets the body -- goal(s)

workshop(s) -- dream(s) & plan(s)
- what are (y)our dream(s) -- the mouth feeds the eye -- identity
- lets (for)get (y)our plan(s) -- the mind fills the space -- orientation

intermezzo(s) -- the (anti) theory of creativity

workshop(s) -- move(s) & game(s)
- show (y)our (un)expected move(s) -- the feet direct the brain -- exploration
- start/stop playing (y)our game(s) -- the eye navigates the body -- navigation

intermezzo(s) -- what can we (un)learn from art

workshop(s) -- find(s) & play(s)
- (look at) (y)our find(s) -- the hand feels the mind -- presentation
- execute (y)our play(s) -- the feet connect the hands -- communication

intermezzo(s) -- cultural probe(s)

workshop(s) -- thought(s) & design(s)
- manage (y)our design(s) -- the mind seeks the mouth -- reflection

finale(s) -- urban game(s)
- realize (y)our game(s) -- the senses come to mind -- realization

twinkle(s) / difference(s)
gaming is a waste of time
/ MW2008 / design
/ game(s)
/ ximpel

workshop(s) -- game(s) in private & public space(s)
- what was your most recent (un)creative behavior?
- what would you like to (un)learn?
- what do you think/feel about X?
- how do you behave/connect with Y?
- where did you hide (y)our dream(s)?
- what is your favorite story?
- why did you not tell us before?
- what is on your mind?
- what is under your feet?

goal(s)/dot(s)
the mind meets the body
- idea/inspiration(s) -- have fun and play!
- prepare -- think of fun/nice/scary issues in private/public space
- act/express/present -- sketch in word(s)/drawing(s) an idea for a game
- reflect -- with what means do you want to express your idea(s)?
- remark(s) -- creative thinking is an antonym, think with (y)our senses!

identity/dream(s)
the mouth feeds the eye
- idea/inspiration(s) -- we create identity
- prepare -- tell who you are, and why you want to be here
- act/express/present -- draw (y)ourself and (the/selected) other(s)
- reflect -- who are you in relation to others?
- remark(s) -- you may use word(s)/tag(s) in drawing(s)!

orientation/plan(s)
the mind fills the space
- idea/inspiration(s) -- stephania's (arte povera) installation
- prepare -- what symbols/signs/words have (y)our interest?
- act/express/present -- place (representative) paper(s)/object(s) in space
- reflect -- what does the constellation(s) tell you?
- remark(s) -- see representation(s) of meaning as object(s)!

exploration/move(s)
the feet direct the brain
- idea/inspiration(s) -- random walk(s)/encounter(s) in urban space
- prepare -- set out the space, and plan a route to see things and meet people
- act/express/present -- leave a (visible) trail of your presence & encounter(s)
- reflect -- who did you meet, what did you do?
- remark(s) -- think of how the (shared) token(s) may help you to (re)construct (y)our story!

navigation/game(s)
the eye navigates the body
- idea/inspiration(s) -- essentially hide & seek, with a flavor of ad(s)
- prepare -- reconstruct (y)our trail(s) in space with attractor(s) and seductor(s)
- act/express/present -- reinforce attractor(s) with acts and (visual) performance(s)
- reflect -- how did you select (y)our group(s)?
- remark(s) -- think how (human) flocking behavior
is influenced by sign(s) & symbol(s)!

presentation/find(s)
the hand feels the mind
- idea/inspiration(s) -- idea & experience mining, also using objet(s) trouvee
- prepare -- (re)consider (y)our material(s), that is sign(s), symbol(s) & image(s)
- act/express/present -- find proper material(s) to articulate (y)our find(s)
- reflect -- what is (the aesthetics of) (y)our message?
- remark(s) -- in essence this is an exercise in style, matching form & content

communication/play(s)
the feet connect the hands
- idea/inspiration(s) -- collect & combine (y)our collective idea(s)
- prepare -- negotiate with (y)our group(s) to share material(s)
- act/express/present -- organize (y)our material(s) in space
- reflect -- what is common/different in ideas(s)/material(s)?
- remark(s) -- remind that idea(s)/material(s) need not be uniform to allow for superposition(s)/combination(s)!

reflection/design(s)
the mind seeks the mouth
- idea/inspiration(s) -- (re)grouping after (brain)storm(s)
- prepare -- discuss what shall be the theme(s) of (y)our game
- act/express/present -- make/act trailer(s) of (y)our game
- reflect -- does the trailer reflect (y)our experience(s)?
- remark(s) -- (y)our personal/collective learning must be (re)presented (adequately)!

realization/game(s)
- idea/inspiration(s) -- ambient screen(s)
- prepare -- collect (y)our material(s) and set up (the) workflow(s)
- act/express/present -- create storyboard(s), scenario(s) & game mechanic(s)
- reflect -- how do we evaluate (y)our game(s)?
- remark(s) -- although the focus is on process, the creative act(s)/process needs tangible/sensible expression(s)!

exercise(s) -- personality & team building
- idea/inspiration(s) -- we create identity
- prepare -- select partner(s) & exercise(s)
- act/express/present -- play/act on stage
- reflect -- who are you, what are your dream(s)?
- remark(s) -- look at the overview of exercise(s)
career(s)
/ story
/ game(s)

reference(s)
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu