creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

talk show tell print

rational(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

risk(s) / adventure(s)

how could employees, in light of task specialization, the narrow delineation of of competences typical in mega-organizations, and its regulations and firmly hierarchical and unalterable chain of command, avoid becoming passive, risk-averse, and security-seeking?

process & reality / moral(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013