creative technology
[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

talk show tell print

game(s) -- perspective(s): structure / presentation / functionality

design / world(s) / space(s) / _ / .

  1. rule-based space -- mathematics, physics, AI
  2. mediated -- image(s), cinematic(s), animation(s)
  3. fictional (imaginary) space -- story & plot
  4. play -- game mechanics, interface(s), hardware
  5. social space -- context, rank(s), multiplayer

from: Michael Nitsche -- Video Game Spaces -- Image, Play and Structure in 3D Worlds


[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

(C) Æliens 09/09/09
creativetechnology.eu