creative technology
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talk show tell print

game(s) -- world(s)

dream(s) / plane(s) / quest(s) / CTSG / experience(s) / _ / .

navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come through life in our imagination. We encounter these space through a combination of perception and interaction.

... video game spaces stage our dreams and nightmares and they seem to get better at it every year.

Michael Nitsche -- Video Game Spaces


[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

(C) Æliens 09/09/09
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