creative technology
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a creative approach to smart technology
from a new media perspective
Anton Eliëns
abstract
In this report we look at the requirements for
the smart technology track from a new media
perspective, in order to assess how the two specialization
tracks in creative technology may cooperate
in developing creative applications
that support, in a general fashion
living and working tomorrow.
status: 18/4/08 (discussion)
introduction
Although the
creative technology curriculum is at this stage
still in development, with contributions of a variety of tracks
or sub-disciplines, an outline of
the educational goals of
creative technology will look like:
from a new media perspective: track(s)
- skill(s) -- computing, mathematics, simulation, technology
- knowledge --computer & software architecture, human factors
- theory -- systems engineering, media & communication
- experience(s) -- project(s), deployment in social context
- attitude -- initiative, creative, involved

Taking these targets as a guideline will help us in determining
what the combined role of the
smart technology and
new media track should be in the
creative technology curriculum.
background - the internet of things
On 18/4/08, Antonio Kruger
(
University of Munster),
who is actually part of the advisory committee for CreaTe,
presented a lecture, in a NWO
CATCH meeting,
on
intelligent user interfaces and
the
internet of things.
He discussed
the following aspects and applications of
pervasive
or
ubiquitous computing:
ubiquitous computing
- sensors -- including RFID technolgy, and localisation (GPS)
- tangible interfaces -- using new display technologies, such as responsive surfaces
- mobile (multi-device) applications -- such as
WikEye (see below)
- urban applications -- using devices and (urban) screens

WikEye provides an virtual reality enhancement of (prepared)
maps, and gives access to information on the Wikipedia
by browsing a map with a mobile phone equipped with a camera.
In general,
new technologies, such as
FTIR
(Frustrated Total Internal Reflection)
in combination with sensors,
allow for novel interaction
paradigms, that can be applied in both domotic as well
as urban environments.
Antonio Kruger mentioned two problems that hamper the
development and deployment of such applications:
problem(s)
- content creation -- to develop useful applications
- coordinating stakeholders -- to communicate about desigh & development

It is in line with the integrative function of CreaTe students that they might taek care of both points,
and there is no need to emphasize that
actual expertise with (installing and programming) sensors is
mandatoryobligatory
to allow our students to work on creative projects in this domain.
new media -- targets and learning goals
Elements of which the new media curriculum will consist,
at least for the students taking new media as
a specialisation, include:
target(s)

With regard to the use of media out of screen,
in the private sphere in
non-computer bound displays, and in the public sphere
in urban screen and responsive surfaces,
it is a challende for
the new media track to closely cooperate with
smart systems both in design and development of such systems,
which includes programming as well as digital content creation,
that may be regarded as a crucial factor in the successful
deployment of these systems.
smart technology -- requirements
For the specialisation of smart technology we may, perhaps somewhat naivelty,
come up with the following list of educational goals:
target(s) -- smart technology
from a new media perspective: track(s)
- skill(s) -- modeling, construction
- knowledge -- mechatronics, ubiquitous computing, dynamic systems
- theory -- human perception, privacy, security
- experience(s) -- deployment of smart (multi sensor) systems
- attitude -- inventive, with a playful mind

Minimally, the topics in smart technology will
include:
smart technology -- create
target(s)
- dynamic systems, control systems
- smart technology engineering
- instrumentation -- software development

In order to cooperate in projects under a theme
such as the internet of things, together
with new media students, there must be sufficient attention
to both instrumentation and programming skills, to
develop concepts for relevant applications of such technologies
in a creative fashion.
the smart technology curriculum -- creative applications
Let us look at the theme, proposed by Bernard Geurts in a late night email, such as the internet of things:
internet of things
The market of logistics is growing rapidly. In order to withstand this tremendous growth and complexity, advanced process management systems are required: Smart Systems that integrate planning, coordination, and control of all logistic business processes and activities in the supply chain network to deliver good consumer value at low cost to the supply chain as a whole while satisfying requirements of other stakeholders in the supply chain.

As indicated above, similar identification technologies
can be used in other contexts, such as for example the museum,
to identify visitors and paintings,
in art to find interesting references related to identifiable
objects or persons (as for example in PICNIC07),
or in an urban games, where places of interest may be
identified using RFID and/or localisation technologies.
See for more references Mediamatics
Reader for Hybrid World Lab.
that surpasses the mere problem solving approach
conclusions
We have discussed the
smart technology track
in relation to
the new media track.
In creating a hybrid world, in a way
that surpasses the mere problem solving approach
of traditional computimng and engineering disciplines,
both students and, why not, the world would benefit
from a close cooperations between the two disciplines
of creative technology.

[]
readme
new(s)
masterclass
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CA2
CA3
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project(s)
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(C) Æiens
09/09/09
creativetechnology.eu