creative technology
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a creative approach to smart technology

from a new media perspective

Anton Eliëns

abstract In this report we look at the requirements for the smart technology track from a new media perspective, in order to assess how the two specialization tracks in creative technology may cooperate in developing creative applications that support, in a general fashion living and working tomorrow.
status: 18/4/08 (discussion)

introduction

Although the creative technology curriculum is at this stage still in development, with contributions of a variety of tracks or sub-disciplines, an outline of the educational goals of creative technology will look like:

collection(s) / argument(s) / fragment(s) / note(s) / list(s) / document(s)

target(s) -- creative technology

from a new media perspective: track(s)
Taking these targets as a guideline will help us in determining what the combined role of the smart technology and new media track should be in the creative technology curriculum.

background - the internet of things

On 18/4/08, Antonio Kruger (University of Munster), who is actually part of the advisory committee for CreaTe, presented a lecture, in a NWO CATCH meeting, on intelligent user interfaces and the internet of things. He discussed the following aspects and applications of pervasive or ubiquitous computing:

ubiquitous computing


WikEye provides an virtual reality enhancement of (prepared) maps, and gives access to information on the Wikipedia by browsing a map with a mobile phone equipped with a camera. In general, new technologies, such as FTIR (Frustrated Total Internal Reflection) in combination with sensors, allow for novel interaction paradigms, that can be applied in both domotic as well as urban environments.

Antonio Kruger mentioned two problems that hamper the development and deployment of such applications:

problem(s)


  1. content creation -- to develop useful applications
  2. coordinating stakeholders -- to communicate about desigh & development
It is in line with the integrative function of CreaTe students that they might taek care of both points, and there is no need to emphasize that actual expertise with (installing and programming) sensors is mandatoryobligatory to allow our students to work on creative projects in this domain.

new media -- targets and learning goals

Elements of which the new media curriculum will consist, at least for the students taking new media as a specialisation, include:

collection(s) / argument(s) / fragment(s) / note(s) / list(s) / document(s)

new media -- the aesthetics of our time

target(s)


With regard to the use of media out of screen, in the private sphere in non-computer bound displays, and in the public sphere in urban screen and responsive surfaces, it is a challende for the new media track to closely cooperate with smart systems both in design and development of such systems, which includes programming as well as digital content creation, that may be regarded as a crucial factor in the successful deployment of these systems.

smart technology -- requirements

For the specialisation of smart technology we may, perhaps somewhat naivelty, come up with the following list of educational goals:

collection(s) / argument(s) / fragment(s) / note(s) / list(s) / document(s)

target(s) -- smart technology

from a new media perspective: track(s)

Minimally, the topics in smart technology will include:

collection(s) / argument(s) / fragment(s) / note(s) / list(s) / document(s)

smart technology -- create

target(s)


In order to cooperate in projects under a theme such as the internet of things, together with new media students, there must be sufficient attention to both instrumentation and programming skills, to develop concepts for relevant applications of such technologies in a creative fashion.

the smart technology curriculum -- creative applications

Let us look at the theme, proposed by Bernard Geurts in a late night email, such as the internet of things:

internet of things


The market of logistics is growing rapidly. In order to withstand this tremendous growth and complexity, advanced process management systems are required: Smart Systems that integrate planning, coordination, and control of all logistic business processes and activities in the supply chain network to deliver good consumer value at low cost to the supply chain as a whole while satisfying requirements of other stakeholders in the supply chain.

As indicated above, similar identification technologies can be used in other contexts, such as for example the museum, to identify visitors and paintings, in art to find interesting references related to identifiable objects or persons (as for example in PICNIC07), or in an urban games, where places of interest may be identified using RFID and/or localisation technologies. See for more references Mediamatics Reader for Hybrid World Lab. that surpasses the mere problem solving approach

conclusions

We have discussed the smart technology track in relation to the new media track. In creating a hybrid world, in a way that surpasses the mere problem solving approach of traditional computimng and engineering disciplines, both students and, why not, the world would benefit from a close cooperations between the two disciplines of creative technology.

resource(s) -- smart technology

inspiration(s) / touch



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