creative technology
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readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
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reference(s) -- math
kindle
- Mathematics of Digital Images: Creation, Compression, Restoration, Recognition (Hardcover)
by S. G. Hoggar -- (amazon)
- Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) (Hardcover)
by Eric Lengyel -- (amazon)
- Visual Computing: Geometry, Graphics, And Vision by Frank Nielsen -- (amazon)
- Geometry and Topology for Mesh Generation (Cambridge Monographs on Applied and Computational Mathematics) (Paperback)
by Herbert Edelsbrunner -- amazon)
-
Geometric Algebra for Computer Science -- An Object-Oriented Approach
by Leo Dorst, Daniel Fontijne, Stephen Mann --
(online)

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu