creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

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reference(s) -- math

kindle


  1. Mathematics of Digital Images: Creation, Compression, Restoration, Recognition (Hardcover) by S. G. Hoggar -- (amazon)
  2. Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) (Hardcover) by Eric Lengyel -- (amazon)
  3. Visual Computing: Geometry, Graphics, And Vision by Frank Nielsen -- (amazon)
  4. Geometry and Topology for Mesh Generation (Cambridge Monographs on Applied and Computational Mathematics) (Paperback) by Herbert Edelsbrunner -- amazon)
  5. Geometric Algebra for Computer Science -- An Object-Oriented Approach by Leo Dorst, Daniel Fontijne, Stephen Mann -- (online)

[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

(C) Æliens 09/09/09
creativetechnology.eu