creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

talk show tell print

resource(s) -- pervasive / lab(s) / CTSG @ ning

invisibility / logo(s) / worst / game(s) / resource(s) / color(s) / google(s) / gene(s)


reference(s) -- creative technology serious/super(power) game(s) / critical gameplay / example(s) / engine(s)

[Replay] Eliens A. and Ruttkay Z. (2009),
record, replay & reflect -- a framework for understanding (serious) game play, In Proc. Euromedia 2009, Brugge, Belgium
[Game] Eliens A. and Ruttkay Z. (2009),
math game(s) -- an alternative (approach) to teaching math?, In Proc. GAME-ON 2009, Dusseldorf, Germany
[Workshop] Eliens A. (2010),
creative technology -- the CTSG: game design in 7 steps, accepted for GAME-ON Asia 2010, Shanghai, China
[Space] Eliens A. (2010),
interactive space(s) -- the CTSG: bridging the real and virtual, accepted for GAME-ON Asia 2010, Shanghai, China
[Elements] Eliens A. (2010),
elements of a chinese language game, accepted for GAME-ON Asia 2010, Shanghai, China

article(s) -- online(s) / cycle(s) / challenge(s)


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

(C) Æliens 09/09/09
creativetechnology.eu