creative technology
[]
readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/
.
session(s)
: orientation(s) -- everything is miscellanous
1
there is/are --
insanity
/
flower(s)
/
concern(s)
the future ... --
builds on the past
digital convergence(s) --
multimedia application(s)
information ... --
r/evolution
/
unplugged
?
game(s) & experience(s) --
boing boing
what is -- the CTSG?
we are (not) --
idiot(s)
?
remember, we have --
dream(s)
/
itch(es)
!
session(s)
: preparation(s) -- finding (y)our theme(s)
2
what are (y)our --
theme(s)
so we must form --
group(s)
to tackle the --
assignment(s)
and change the world with scenario(s) for the --
CTSG
using
ximpel.net
--
interactive video
but remember, that --
dream(s)
/
itch(es)
!
session(s)
: collaboration(s) -- tell (y)our story
3
workshop(s)
--
mechanic(s)
:
tell me (y)our story
!
do you know
...
... --
girl talk
?
what ... --
we think
that every story has ... -- a
beginning
how to remix ... --
celluloid
/
contest(s)
(y)our opinion(s) of
... --
the world changes / our stories live on
?
remember
-- it is all about
literacy
but --
dream(s)
/
itch(es)
!
session(s)
: challenge(s) -- it's all in the game
4
workshop(s)
--
game development in 7 rounds
!?
do you know
... --
space(s)
/
challenge(s)
/
dynamic(s)
that some want --
developers, developers, developers
? /
(v/s)
?
why culture/learning builds on ... --
the past
the struggle(s) of ... --
next generation student(s)
five ways to ... --
speak
that there are multiple ... --
perspective(s)
and that every story has a ... --
beginning & end
program --
or be programmed
!
and remember, that --
dream(s)
/
itch(es)
!
session(s)
: progression(s) -- narrative(s) & interaction(s)
5
where are we today --
...
what about the -- creatives vs techies
war(s)
? (
red vs blue
)
there is -- voor elck wat wilsch (
...
) --
engine(s)
let there be --
flex
ibility and/or
unity
3D!
in other words --
game(s)
most important are the --
project(s)
(and) in the end there is the
essay
--
quest(s)
-- for all!
but remember, that --
dream(s)
/
itch(es)
!
session(s)
: completion(s) -- process & product(s)
6
let's
dive
into the
process
of
work(s)
&
design(s)
and do some
design thinking
use/ing appropriate
tool(s)
, to
collaborate
so perhaps (re)try
storytelling & game design -- focussing on
experience(s)
&
narrative(s)
later in --
have fun and play
!
but always remember (y)our --
dream(s)
&
itch(es)
!
session(s)
: reflection(s) -- what was (y)our message?
7
did you prepare --
lab(s)
?
lookat --
inspiration(s)
?
enjoy history -- tesla
master of
consider --
innovation(s)
determine --
superpower(s)
reflect on --
challenge(s)
/
shadow(s)
/
portrait(s)
and remember, that --
dream(s)
/
itch(es)
!
session(s)
: presentation(s) -- manifestation(s) & exhibit(s)
8
remember (y)our --
dream(s)
&
itch(es)
!
mention -- group & name(s)
state -- title & concept
present -- your installation/application
discuss -- issues for improvement
emphasize -- (y)our message!
aspire/demand -- final
grading
[]
readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/
.
(C)
Æiens
09/09/09
creativetechnology.eu