creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ *
@
#
!
course structure
To guarantee continuity and monitor progress
we will have a sequence of sessiuons, as outlined below.
session(s)
- introduction topic(s) & challenge(s)
- brain storm(s) -- concept development
- planning -- concept & application development
- development scenario(s) and storyboard(s)
- workflow(s) -- asset development
- basic media and communication theory
- societal context of creative application(s)
- delivery and presentation of final application(s)

Dependent on the size of the group, addtional mechanisms
of
monitoring progress may be needed, including
logs, periodic accounts, and regular feedback or
possibly even
shout-out sessions.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
/
*
@
#
!
(C)
Æliens
2013