creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ *
@
#
!
course structure
The course does require active participation of the
student(s), not only in exploring the technolgy by
making the assignments, but also by presenting
solutions and problems in class.
session(s)
- introduction of VR applications
- basic assignment(s) -- product demo(s)
- VR technologies -- input(s) & display(s)
- experience design -- user interface issues
- student presentation of concept final assignment(s)
- VR cases studies -- visit to (TXChange)
- mixed/augmented reality in game(s)
- presentation of final assignment(s)

To the extent possible,
the course will take a technology-agnostic
approach, favoring
concept(s) over implementation(s)
or language(s).
Neverteheless, at some point a choice for one or more
technologies will be made, dependent on available
resources, as well as
(programming) skills of
the students.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
/
*
@
#
!
(C)
Æliens
2013