creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

talk show tell print

NM4

course structure


The course does require active participation of the student(s), not only in exploring the technolgy by making the assignments, but also by presenting solutions and problems in class.

session(s)


  1. introduction of VR applications
  2. basic assignment(s) -- product demo(s)
  3. VR technologies -- input(s) & display(s)
  4. experience design -- user interface issues
  5. student presentation of concept final assignment(s)
  6. VR cases studies -- visit to (TXChange)
  7. mixed/augmented reality in game(s)
  8. presentation of final assignment(s)
To the extent possible, the course will take a technology-agnostic approach, favoring concept(s) over implementation(s) or language(s). Neverteheless, at some point a choice for one or more technologies will be made, dependent on available resources, as well as (programming) skills of the students.
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013