creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ *
@
#
!
course structure
The course does require active participation of the
student(s), not only in exploring the technolgy by
making the assignments, but also by presenting
solutions and problems in class.
session(s)
- introduction -- game design & development
- brain storm(s) -- what is the name of the game?
- case study I -- applying game design patterns
- concept presentation(s) -- ideas & plan(s)
- game engine(s) -- comparative evaluation(s)
- case study II -- applying game design patterns
- urban game(s) -- interactive (smart) space(s)
- presentation of final assignment(s)

The
game development course may considered to
be a follow-up on the
virtual environments
course, shifting focus from
representational aspect(s)
to issues of
(narrative-drive) game mechanics
and
game play.
Neverteheless, at some point a choice for one or more
technologies will be made,
The choice of a
game engine and
game platform
will be dependent on, among others,
available
resources and students'
(programming) skills.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
/
*
@
#
!
(C)
Æliens
2013