creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

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target(s) -- cycle(s)

topic(s) / collection(s) / fragment(s) / argument(s) / note(s) / list(s) / document(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .

topic(s) / collection(s) / fragment(s) / argument(s) / note(s) / list(s) / document(s)

target(s) -- computer science

from a new media perspective: track(s)

topic(s) / collection(s) / fragment(s) / argument(s) / note(s) / list(s) / document(s)

target(s) -- new media

... / format(s) / track(s)

. / slogan(s) / cycle(s) / ..

topic(s) / collection(s) / fragment(s) / argument(s) / note(s) / list(s) / document(s)

target(s) -- smart technology

from a new media perspective: track(s)

topic(s) / collection(s) / fragment(s) / argument(s) / note(s) / list(s) / document(s)

target(s) -- mathematics

from a new media perspective: track(s)

topic(s) / collection(s) / fragment(s) / argument(s) / note(s) / list(s) / document(s)

target(s) -- design

from a new media perspective: track(s)

topic(s) / collection(s) / fragment(s) / argument(s) / note(s) / list(s) / document(s)

target(s) -- creative technology

_ .. from a new media perspective: track(s)

[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

(C) Æliens 09/09/09
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