topical media & game development
ritual(s)
--
engineering
/
education(s)
/
replay(s)
/
rule(s)
/
plan(s)
_
..
/
...
/
/
theme(s)
/
create
/
common(s)
/
art(s)
/
space(s)
/
_
/
.
creativity
/
mission(s)
architecture(s)
--
building(s)
/
space(s)
/
art(s)
(not) in
obedience
to
tradition(s)
(but) in
pursuit
of
innovation(s)
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
politic(s)
/
nature(s)
/
undo(s)
/
role(s)
/
learn(s)
/
ethic(s)
design(s)
/
pattern(s)
/
change(s)
/
flower(s)
/
game(s)
/
cycle(s)
Æ