phase 1 -- preparation(s)

phase 2 -- progression(s)

phase 3 -- completion(s)

phase 4 -- presentation(s)

- professional role(s) -- design, development, management
- design -- aspirations & responsibilities
- innovation(s) -- societal problems & (technological) solution(s)
- technology -- creative potential of new development(s)
- game(s) -- creative exploration(s) in game design

concept(s): (dis)order(s) & identity -- everything is miscellanous
1

ma 7 september 09, CT300 [10.45-11.30] concept(s): panel discussion(s) -- what is creative in ...
- game(s) & interaction(s) -- Anton Nijholt (*), Dennis Reidsma, Mannes van de Poel
- data management -- (Peter Apers), Djoerd Hiemstra (?),
Andreas Wombacher (A)
- micro technology -- Jurriaan Schmitz/Cora Salm (*)
- smart technology -- Job van Amerongen (*)
- telemedicine -- Bert-Jan Beijnum (*)
- and possibly other guests and disciplines
(*) confirmed
(A) afternoon, 13.45

ma 14 sept 09, CT300 [10.45-11.30] concept(s): discussion(s) -- what the (...) regio needs is ...
- panel(s): what the (Twente) regio needs is ...
- syntens -- Marco Strijks (*)
- medialab -- Wilja Jurg (verhinderd)
- fablab -- Ton Zijlstra (*) / flickr stream(s)
- ut/enschede -- Johnny Soraker (co-instructor)
- c4real.eu --
- Viola van Alphen & Kees Groot (15/09/09)
- and (still looking for) others
(*) confirmed

topic(s)

workshop(s): identity & self-(re)presentation(s)
- question(s) -- what is (y)our identity?
- draw (y)our avatar -- with attributes in context
- draw avatar of peer(s) -- with attributes in context
- exercise(s) -- tell (y)our story!

- question(s) -- what is (y)our role?
- draw (y)our avatar in relation to group -- in space
- draw avatar for each role in the group -- in space(s)
- exercise(s) -- organise (y)our unit(s)!
