story & narrative(s) -- nonzero / innovation(s)

_ .. / / analyse / selection(s) / program(s) / change(s) / space(s) / _



... the bent for innovation is so deeply human that progress does not depend on anyone in particular ...

experiment knowledge illusion scratch engine craft maze run ar x

game(s) / science(s) / influence(s) / cycle(s) ! Æ