
pervasive game(s) -- emergence(s)
_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .
... games of emergence can introduce story element(s) that are neither complete nor coherent, as long as they allow for interesting gameplay!


... games of emergence can introduce story element(s) that are neither complete nor coherent, as long as they allow for interesting gameplay!