game(s) -- quest(s) / mono myth(s)

world(s) / perspective(s) / mechanic(s) / quest(s) / _ / .

  • [1] ordinary world
    • [2] call to adventure
    • [3] refusal of the call
    • [4] meeting the mentor
  • [5] crossing the threshold
    • [6] test, allies, enemies
    • [7] approach to inmost cave
  • [8] supreme ordeal
    • [9] reward
  • [10]road back
    • [11] resurrection
    • [12] return with the elixer

from: Michael Nitsche -- Video Game Spaces -- Image, Play and Structure in 3D Worlds

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