
ritual(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s) 
*
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..
--
@
media
/ idea(s)
/ change(s)
/ theme(s)
?
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:
/
]
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... institutions,
by the very fact of their existence, control human conduct,
by setting up pre-defined patterns of conduct,
which channel it in one direction as against
the many other directions that would theoretically be possible ...
problem(s) / theme(s) / education(s) / quest(s) / manifesto(s)