
cycle(s) -- theme(s) / creative technology / new media / ethic(s) / 
_ .. / repeat(s) / casual / exercise(s) / critical(s) / time(s) / slide(s) / _
politic(s) / ritual(s) / script(s)
design(s) game(s) line(s)/quote(s) visual(s)/ground(s) vision(s)/story innovation(s) target(s) message(s)/flow(s)


experience / badge(s) / slogan(s) / math / goal(s) / challenge(s)