creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

talk show tell print

ideo design(s) -- rule(s) / brainstormer(s)

_ .. / killer(s) / ... / design(s) / practice(s) / revolution(s) / _ / .

  1. sharpen the focus -- well-honed problem statement
  2. playful rules -- don't critique or debate ideas
  3. number your ideas -- obvious, right?
  4. build & jump -- facilitate steep power curves!
  5. space remembers -- record flow of ideas
  6. stretch (y)our mental muscle(s) -- time is short!
  7. get physical -- brainstorms are extremely visual

. / mind(s) / the art of innovation / cycle(s) / ..


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2014