creative technology / new media
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
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creative exploration(s)
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serious games
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ethic(s)
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_
#
@
!
maze
--
payoff(s)
/
challenge(s)
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game(s)
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math(s)
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plan(s)
*
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..
--
@
media
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idea(s)
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change(s)
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theme(s)
?
[
:
/
]
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education(s)
question(s)
moral(s)
rethoric(s)
pain
/
cycle
(
s
)
-- one would observe the ultimate demoralization of behavior -- ... symbols were especially potent ... / ... break someone down / or / install a new pattern of behavior -- using mostly words, images and
social incentive
(
s
)
...
world as laboratory
/
evolution(s)
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
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play
/
social(s)
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machine(s)
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method(s)
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cycle(s)
#
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Æ
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014