creative technology
[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

talk show tell print

allegory vs algorithm(s) -- space(s)

experience(s) / error(s) / gap(s) / space(s) / screen(s) / _ / .


the game is a knowable algorithm from which you know you can escape.

... gamespace is an unknowable algorithm from which there is no escape.

the game is just like the gamespace of everyday life, except that the game can be saved.


cited from: Gamer Theory


[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

(C) Æliens 09/09/09
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