@
multimedia @ VU
science
/ welcome(s)
/ print
/ media
/ conversation(s)
[
]
2015
- Education
- Bhikharie S.V. & Eliëns .A,
XIMPEL for Education -- inspiring creativity through storytelling and gameplay,
in proc. GAMEON'2015, December 3-5, 2015, Amsterdam, Netherlands
2013
- Ethic
- Bhikharie S.V. & Eliëns .A,
XIMPEL for ethical frameworks, in proc. GAMEON'2013, November 25-27, 2013, Brussel, Belgium, pp. 8-12
- Highway
- Alipasali A. & Eliëns .A,
Serious gaming helps children view highway code from another perspective, in proc. GAMEON'2013, November 25-27, 2013, Brussel, Belgium, pp. 94-99
- Game-on
- Eliëns .A & Lamotte W. (eds),
Proceedings GAMEON'2013, 14th Int. Conf. on Intelligent Games and Simulation , Eurosis-ETI Publication ISBN: 978-9077381-80-9
2012
- Social
- Eliëns .A,
serious games in a social context, GAMEON'2012, November 14-16, 2012, University of Malaga, Malaga, Spain, Eurosis/ETI, pp. 8-13 (ISBN: 978-9077381-74-8) (DARE/NI)
2010
- Space
- Eliëns A.,
Interactive Space(s) -- the CTSG: bridging the real and virtual, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 58-62
- Chinese
- Eliëns A.,
Elements of a chinese language game, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 77-82
2009
- MathGames
- Eliëns A. & Ruttkay Z.,
Math Games -- an alternative (approach) to math education?, In Proc. GAME-ON 09, 10th Int. Conference on Games and Simulation, Breitlach (ed.), November 26-28, Dusseldorf, Germany, pp. 68-72, ISBN: 978-9077381-53-3
- Replay
- Eliëns A. & Ruttkay Z.,
Record, Replay & Reflect -- a framework for understanding (serious) game play, In Proc. EUROMEDIA, april 2009, Brugge, ISBN 978-90-77381-4-65, pp. 42-48
2008
- Communities
- van de Watering M., Bhikharie S.V., Huurdeman H., Eliëns A.,
Online Gaming Communities -- a practical shortlist, Proc. GAME-ON 08, Nov 17-19, Valencia, Spain
- XIMPEL
- Eliëns A., Huurdeman H., van de Watering M., Bhikharie S.V.,
XIMPEL Interactive Video -- between narrative(s) and game play, Proc. GAME-ON 08, Nov 17-19, Valencia, Spain
2007
- Shaders
- Bouterse M.C. and Eliëns A.,
Simulating Infinite Curved Spaces using Vortex Shaders, In Proc. GAME-ON 07, Nov 20-22, University of Bologna
- Climate
- Eliëns A., van de Watering M., Huurdeman H., Bhikharie S.V., Lemmers H., Vellinga P. ,
Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Nov 20-22, University of Bologna
- Mashups
- Eliëns A. Feldberg F., Konijn E., Compter E.,
Mashups in Second Life @ VU, In Proc. GAME-ON 07, Nov 20-22, University of Bologna
2006
- VULife
- Eliëns A., S.V. Bhikharie ,
game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK , In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 49-53, Sept 19-21, Monterey, USA
- Odyssee
- Eliëns A. ,
Odyssee -- explorations in mixed reality theatre, In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 62-64, Sept 19-21, Monterey, USA
(C)
Æliens
2014