@

multimedia @ VU

talk show tell print

PDF / 2012

presemt / print / resource(s)

overview -- 2013

_ / +/- / ?


part(s): profile(s) / publications (2012) / onderwijs / project(s) / reflection(s)

    naam: A. Eliens                         _ ..    ...  
    email: eliens@cs.vu.nl
    affiliation(s) (1): [0.8]
        VU University Amsterdam, FEW/CS 
        universitair docent
    affiliation(s) (2): [0.2]
        Universiteit Twente, EWI
        praktijk hoogleraar creative technology / new media
   keywords:
        multimedia, game development, interactive video, serious games, (mobile) AR
  

plan(s) -- 2013/2014

As indicated in the previous report, after giving a course creative ethic(s), co-inspired by an invited talk I gave for the workshop Innovation at the Verge at the Lorentz Center and given my (recent) interest in (mobile) AR, I will be looking (more in-depth) into applying AR in serious games on mobile platform(s), see: run.eliens.net

onderwijs -- course(s)

research -- outline(s)

uit www.cs.vu.nl/~eliens/cv/profile-eliens.html :

Our research aims at studying aspects of the deployment and architecture of virtual environments as an interface to (intelligent) multimedia information systems. Our focus is on the use of game technology for immersive serious applications, addressing, for example, climate change and security in public space. We have developed the ximpel platform (ximpel.net), supporting interactive video and games, to prototype scenario-based narratives and games. Current interests: serious games and (mobile) AR, see ar.eliens.net

overig

  • conference chair for GAME-ON 2013, November 25-27, Brussels Belgium
  • member master thesis supervision group of Game Studies (UvA)

general information:

publication(s) 2013

System
Poulios N. & Eliëns .A, Multi-Sensor Interactive Systems for Embodied Learning Games, in proc. ACE 2013, November 12-15, Enschede
Ethic
Bhikharie S.V. & Eliëns .A, XIMPEL for ethical frameworks, in proc. GAMEON'2013, November 25-27, 2013, Brussel, Belgium, pp. 8-12
Highway
Alipasali A. & Eliëns .A, Serious gaming helps children view highway code from another perspective, in proc. GAMEON'2013, November 25-27, 2013, Brussel, Belgium, pp. 94-99
Game-on
Eliëns .A & Lamotte W. (eds), Proceedings GAMEON'2013, 14th Int. Conf. on Intelligent Games and Simulation , Eurosis-ETI Publication ISBN: 978-9077381-80-9

publication(s) 2012

Social
Eliëns .A, serious games in a social context, GAMEON'2012, November 14-16, 2012, University of Malaga, Malaga, Spain, Eurosis/ETI, pp. 8-13 (ISBN: 978-9077381-74-8) (DARE/NI)

onderwijs

onderwijs multimedia: (reflection(s) below)



project interactive multimedia -- www.cs.vu.nl/~eliens/im
doelgroep: eerste jaar IMM, (INF opt), studiepunten: 6
assignment(s): design & realization of interactive video


multimedia authoring -- www.cs.vu.nl/~eliens/mma
doelgroep: IMM, mCS/MM, studiepunten: 6
assignment(s): application(s) in HTKL5/canvas and/or flex/as


serious gaming -- www.cs.vu.nl/~eliens/serious
doelgroep: master VU/UvA, studiepunten: 6
assigment(s): concept(s) & prototype, essay


project multimedia & game development -- www.cs.vu.nl/~eliens/project
doelgroep: mCS/MM
studiepunten: 6
criteria(s): independent exploration(s) & reflection(s)


bachelor project(s) -- www.cs.vu.nl/~eliens/project
doelgroep: CS, studiepunten: 6 ects
topic(s): serious games, web technology, multimedia


master thesis project(s) -- www.cs.vu.nl/~eliens/project
doelgroep: mCS/MM: 30/36 ects, mIS: 18 ects
topic(s): serious games, multimedia technology, (mobile) AR

PDF

project(s) & stage(s)

www.cs.vu.nl/~eliens/project/current.html


master projects (completed)

master projects (current)

  • mCS/MM: Ceren Majoor -- Gamification on Second Screens (ExMachina)
  • mIS/MM: Suraj Ho -- Encourage correct execution of sport exercises through a self-build mocap system
  • mIS/MM: George Kyriacou -- Gamification for Social Motivation in an Exergaming Framework
  • mCS/MM: Diego Rens -- Application development and design methodology for mobile games (VirtuaGym)

PDF

reflection(s)

_ .. / ... / art(s) / game(s) / idea(s) / cycle(s) / _ / .

My primary focus has been on what may be considered the foundations of serious games, see for references auxiliary and etcetera, by studing literature concerning complex systems, behavioral modifications and (evolutionary) game theory. For the next period, I intend to continue these studies, hoping to get a more solid graps on these topics.

A. Eliëns, xx/xx/2013




(C) Æliens 2014