package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; import org.wiiflash.Wiimote; import org.wiiflash.events.ButtonEvent; import org.wiiflash.events.WiimoteEvent; [SWF(backgroundColor=0xffffff)] public class actionscript_wii_Trees extends Sprite { private var trees:Array; private var numactionscript_wii_Trees:uint = 200; private var fl:Number = 250; private var vpX:Number = stage.stageWidth / 2; private var vpY:Number = stage.stageHeight / 2; private var floor:Number = 50; private var ax:Number = 0; private var ay:Number = 0; private var az:Number = 0; private var vx:Number = 0; private var vy:Number = 0; private var vz:Number = 0; private var gravity:Number = 0.3; private var friction:Number = 0.98; private var cursorX:Number = stage.stageWidth / 2; private var cursorY:Number = stage.stageHeight / 2; private var myWiimote:Wiimote; public function actionscript_wii_Trees() { init(); } private function init():void { stage.displayState = "fullScreen"; myWiimote = new Wiimote(); myWiimote.connect(); stage.align = StageAlign.TOP_LEFT; //stage.scaleMode = StageScaleMode.NO_SCALE; trees = new Array(); for(var i:uint = 0; i < numactionscript_wii_Trees; i++) { var tree:actionscript_wii_Tree = new actionscript_wii_Tree(); trees.push(tree); tree.xpos = Math.random() * 2000 - 1000; tree.ypos = floor; tree.zpos = Math.random() * 10000; addChild(tree); } addEventListener(Event.ENTER_FRAME, onEnterFrame); stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp); myWiimote.addEventListener(WiimoteEvent.UPDATE, onUpdated); myWiimote.addEventListener(ButtonEvent.A_PRESS, onAPressed) myWiimote.addEventListener(ButtonEvent.A_RELEASE, onAReleased);; myWiimote.addEventListener(ButtonEvent.B_PRESS, onBPressed); myWiimote.addEventListener(ButtonEvent.B_RELEASE, onBReleased); } private function onEnterFrame(event:Event):void { vx += ax; vy += ay; vz += az; vy -= gravity; for(var i:uint = 0; i < numactionscript_wii_Trees; i++) { var tree:actionscript_wii_Tree = trees[i]; move(tree); } vx *= friction; vy *= friction; vz *= friction; sortZ(); } private function onKeyDown(event:KeyboardEvent):void { switch(event.keyCode) { case Keyboard.UP : az = -1; break; case Keyboard.DOWN : az = 1; break; case Keyboard.LEFT : ax = 1; break; case Keyboard.RIGHT : ax = -1; break; case Keyboard.SPACE : ay = 1; break; default : break; } } private function onKeyUp(event:KeyboardEvent):void { switch(event.keyCode) { case Keyboard.UP : case Keyboard.DOWN : az = 0; break; case Keyboard.LEFT : case Keyboard.RIGHT : ax = 0; break; case Keyboard.SPACE : ay = 0; break; default : break; } } private function move(tree:actionscript_wii_Tree):void { tree.xpos += vx; tree.ypos += vy; tree.zpos += vz; if(tree.ypos < floor) { tree.ypos = floor; } if(tree.zpos < -fl) { tree.zpos += 10000; } if(tree.zpos > 10000 - fl) { tree.zpos -= 10000; } var scale:Number = fl / (fl + tree.zpos); tree.scaleX = tree.scaleY = scale; tree.x = vpX + tree.xpos * scale; tree.y = vpY + tree.ypos * scale; tree.alpha = scale; } private function sortZ():void { trees.sortOn("zpos", Array.DESCENDING | Array.NUMERIC); for(var i:uint = 0; i < numactionscript_wii_Trees; i++) { var tree:actionscript_wii_Tree = trees[i]; setChildIndex(tree, i); } } private function onUpdated ( pEvt:WiimoteEvent ):void { if (myWiimote.ir.p1==true) {// && myWiimote.ir.p2==true) { //statusText.text = "Status:" + ((1-myWiimote.ir.x1) * stage.stageWidth) + (myWiimote.ir.y1 * stage.stageHeight); cursorX = (1-myWiimote.ir.x1) * stage.stageWidth; cursorY = myWiimote.ir.y1 * stage.stageHeight; ax = (2*myWiimote.ir.x1) - 1; ay = 1-myWiimote.ir.y1; //force feedback if (cursorX<10 || cursorX>stage.stageWidth-10) { myWiimote.rumbleTimeout = 300; } if (cursorY<10 || cursorY>stage.stageHeight-10) { myWiimote.rumbleTimeout = 300; } } } private function onAPressed ( pEvt:ButtonEvent ):void { az = 1; } private function onAReleased ( pEvt:ButtonEvent ):void { az = 0; } private function onBPressed ( pEvt:ButtonEvent ):void { az = -1; } private function onBReleased ( pEvt:ButtonEvent ):void { az = 0; } } }