package { import flash.display.Sprite; import flash.events.Event; public class animation_ch05_Acceleration1 extends Sprite { private var ball:animation_ch05_Ball; private var vx:Number = 0; private var ax:Number = .2; public function animation_ch05_Acceleration1() { init(); } private function init():void { ball = new animation_ch05_Ball(); addChild(ball); ball.x = 50; ball.y = 100; addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { vx += ax; ball.x += vx; } } }