package { import com.foed.SteeredVehicle; import com.foed.Vector2D; import com.foed.Vehicle; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class lib_flex_animation_code_02_PursueEvadeTest extends Sprite { private var _pursuer:SteeredVehicle; private var _evader:SteeredVehicle; public function lib_flex_animation_code_02_PursueEvadeTest() { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _pursuer = new SteeredVehicle(); _pursuer.position = new Vector2D(200, 200); _pursuer.edgeBehavior = Vehicle.BOUNCE; addChild(_pursuer); _evader = new SteeredVehicle(); _evader.position = new Vector2D(400, 300); _evader.edgeBehavior = Vehicle.BOUNCE; addChild(_evader); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { _pursuer.pursue(_evader); _evader.evade(_pursuer); _pursuer.update(); _evader.update(); } } }