goal(s)


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requirements game


requirements masterclass


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(a) lecture room(b) lecture room (c) student office

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(a) student office(b) student office(c) student office

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(a) restaurant(b) restaurant(c) restaurant

technical issues


level design


To give an impression of the overall size of the VU.vmf game level, as map information we obtained 6464 solids, 41725 faces, 849 point entities, 1363 solid entities, and 129 unique textures, requiring in total a texture memory of 67918851 bytes (66.33 MB).

game modification(s)

importing models


assignment(s)


  1. to modify an existing game level by applying different textures,
  2. to create objects within an existing game level, and
  3. (for advanced students only) to create a new level.

instruction(s)


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(a) converter(b) VMT tool(c) camera

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(a) masterclass room(b) room in Hammer editor

hammer editor


Somewhat surprisingly, all students worked directly from the (paper) manual, rather than consulting the online documentation, or the help function with the tool.

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matrix


competition

To stimulate the participants in their creativity, we awarded the best result, according to our judgement, with a VU-Life 2 T-shirt and a CD with Half-Life 2. The results varied from a music chamber, a space environment, a Matrix inspired room, and a messy study room. We awarded the Matrix room with the first prize, since it looked, although not very original, the most coherent.

civilisation


Media are special cases within the history of civilisation. They have contributed there share to the gigantic rubbish heaps that cover the face of our planet or to the mobile junk that zips through outer space.

dead media project


Together with like-minded people, in 1995, Bruce Sterling started a mailinglist (at that time still an attractive option) to collect obsolete software. This list was soon expanded to collect dead ideas, or dead artifacts, and systems from the history of technical media: inventions that appeared suddenly and disappeared just as quickly, which dead-ended and were never developed further; models that never left the drawing board; or actual products that were bought and used and subsequently vanished into thin air.

machines can die


Sterling's project confronted burgeoning phantasies about the immortality of machines with the simple facticity of a continuously growing list of things that have become defunct.

technology and death


Once again, romantic notions of technology and of death were closely intertwined in the Dead Media Project.

scenario(s)


Michelle is a writer, and she writes a book about Dutch paintings. To collect necessary information, she analyses different sources about Dutch culture, many of them in Dutch language. However, being a beginner in Dutch, she often has to translate phrases from and to English. She also needs to find additional information about particular concepts and facts. Instead of using several tools, such as online dictionaries, definition books and search engines, she decides to compose a simple service that aggregates all the services she needs.

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dimension(s)


Additionally we address the issue of

service-oriented computing


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camera inputvoice input news reader