Panorama -- explorations in the aesthetics of social awareness

Anton Eliens

Vrije Universiteit, Amsterdam

...


Fig 1. (a) context(b) self-reflection

PANORAMA


semiotic rules


frames of reference


It is one of the most important formal qualities of film that every object that is reproduced appears simultaneously in two entirely different frames of reference, namely the two-dimensional and the three-dimensional, and that as one identical object it fulfills two different functions in the two contexts.

rules vs fiction


Game fiction is ambiguous, optional and imagined by the player in uncontrollable and unpredictable ways, but the emphasis on fictional worlds may be the strongest innovation of the video game.

phases of awareness


dimensions of aesthetic experience


game as social system


actorsrule(s)resource(s)
players eventsgame space
rolesevaluationsituation
goalsfacilitator(s)context
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Odyssee -- explorations in mixed reality theatre, In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 62-64, Sept 19-21, Monterey, USA
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[PanoramaWeb] Si Yin and Eliens A. (2007),
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[Panorama] Vyas D., van de Watering M., Eliens A.,
van der Veer G. (2007), Engineering Social Awareness in Work Environments, Proc. HCI International 2007, 22-27 July, Beijing, China
[Social] Vyas D. van de Watering M., Eliens A.,
van der Veer G. (2007b), Being Social @ Work: Designing for Playfully Mediated Social Awareness in Work, Proc. HOIT 2007, Chennai, India in August 2007