mouse(s)


    private function onMouseDown(event:MouseEvent):void
    {
     graphics.moveTo(mouseX, mouseY);
     stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
    }
    
    private function onMouseUp(event:MouseEvent):void
    {
     stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
    }