/** * Reach 3. * Based on code from Keith Peters (www.bit-101.com) * * The arm follows the position of the ball by * calculating the angles with atan2(). */ int numSegments = 6; float[] x = new float[numSegments]; float[] y = new float[numSegments]; float[] angle = new float[numSegments]; float segLength = 15; float targetX, targetY; float ballX = 50; float ballY = 50; int ballXDirection = 1; int ballYDirection = -1; void setup() { size(200, 200); smooth(); strokeWeight(20.0); stroke(0, 100); noFill(); x[x.length-1] = width/2; // Set base x-coordinate y[x.length-1] = height; // Set base y-coordinate } void draw() { background(226); strokeWeight(20); ballX = ballX + 1.0 * ballXDirection; ballY = ballY + 0.8 * ballYDirection; if(ballX > width-25 || ballX < 25) { ballXDirection *= -1; } if(ballY > height-25 || ballY < 25) { ballYDirection *= -1; } ellipse(ballX, ballY, 30, 30); reachSegment(0, ballX, ballY); for(int i=1; i=1; i--) { positionSegment(i, i-1); } for(int i=0; i