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 lib-of-vs-libs-Poco-include-Poco-FPEnvironment.h / h
  //
  // FPEnvironment.h
  //
  // 
  //
  // Library: Foundation
  // Package: Core
  // Module:  FPEnvironment
  //
  // Definitions of class FPEnvironment.
  //
  // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
  // and Contributors.
  //
  // Permission is hereby granted, free of charge, to any person or organization
  // obtaining a copy of the software and accompanying documentation covered by
  // this license (the "Software") to use, reproduce, display, distribute,
  // execute, and transmit the Software, and to prepare derivative works of the
  // Software, and to permit third-parties to whom the Software is furnished to
  // do so, all subject to the following:
  // 
  // The copyright notices in the Software and this entire statement, including
  // the above license grant, this restriction and the following disclaimer,
  // must be included in all copies of the Software, in whole or in part, and
  // all derivative works of the Software, unless such copies or derivative
  // works are solely in the form of machine-executable object code generated by
  // a source language processor.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  // DEALINGS IN THE SOFTWARE.
  //
  
  ifndef Foundation_FPEnvironment_INCLUDED
  define Foundation_FPEnvironment_INCLUDED
  
  include "Poco/Foundation.h"
  
  if defined(POCO_NO_FPENVIRONMENT)
  include "Poco/FPEnvironment_DUMMY.h"
  #elif defined(__osf__) || defined(__VMS)
  include "Poco/FPEnvironment_DEC.h"
  #elif defined(sun) || defined(__sun)
  include "Poco/FPEnvironment_SUN.h"
  #elif defined(POCO_OS_FAMILY_UNIX)
  include "Poco/FPEnvironment_C99.h"
  #elif defined(POCO_OS_FAMILY_WINDOWS)
  include "Poco/FPEnvironment_WIN32.h"
  else
  include "Poco/FPEnvironment_DUMMY.h"
  endif
  
  namespace Poco {
  
  class Foundation_API FPEnvironment: private FPEnvironmentImpl
   Instances of this class can be used to save
 and later restore the current floating
 point environment (consisting of rounding
 mode and floating-point flags).
 The class also provides various static
 methods to query certain properties
 of a floating-point number. 
{
public:
        enum RoundingMode
        {
                FP_ROUND_DOWNWARD   = FP_ROUND_DOWNWARD_IMPL,
                FP_ROUND_UPWARD     = FP_ROUND_UPWARD_IMPL,
                FP_ROUND_TONEAREST  = FP_ROUND_TONEAREST_IMPL,
                FP_ROUND_TOWARDZERO = FP_ROUND_TOWARDZERO_IMPL
        };
          enum Flag
          {
                  FP_DIVIDE_BY_ZERO = FP_DIVIDE_BY_ZERO_IMPL,
                  FP_INEXACT        = FP_INEXACT_IMPL,
                  FP_OVERFLOW       = FP_OVERFLOW_IMPL,
                  FP_UNDERFLOW      = FP_UNDERFLOW_IMPL,
                  FP_INVALID        = FP_INVALID_IMPL
          };
  
          FPEnvironment();
   Standard constructor.
 Remembers the current environment.
          FPEnvironment(RoundingMode mode);
   Remembers the current environment and
 sets the given rounding mode.
                
        FPEnvironment(const FPEnvironment& env);
 Copy constructor.
                
        ~FPEnvironment();
 Restores the previous environment (unless
 keepCurrent() has been called previously)
                
        FPEnvironment& operator = (const FPEnvironment& env);
 Assignment operator
          void keepCurrent();
   Keep the current environment even after
 destroying the FPEnvironment object.
          static void clearFlags();
   Resets all flags.
          static bool isFlag(Flag flag);
   Returns true iff the given flag is set.
                
        static void setRoundingMode(RoundingMode mode);
 Sets the rounding mode.
                
        static RoundingMode getRoundingMode();
 Returns the current rounding mode.
                
        static bool isInfinite(float value);                
        static bool isInfinite(double value);
        static bool isInfinite(long double value);
 Returns true iff the given number is infinite.
          static bool isNaN(float value);                
          static bool isNaN(double value);
          static bool isNaN(long double value);
   Returns true iff the given number is NaN.
          static float copySign(float target, float source);                
          static double copySign(double target, double source);
          static long double copySign(long double target, long double source);
   Copies the sign from source to target.
};
  //
  // For convenience, we provide a shorter name for
  // the FPEnvironment class.
  //
  typedef FPEnvironment FPE;
  
  //
  // inline's
  //
  inline bool FPEnvironment::isFlag(Flag flag)
  {
          return isFlagImpl(FlagImpl(flag));
  }
  
  inline void FPEnvironment::setRoundingMode(RoundingMode mode)
  {
          setRoundingModeImpl(RoundingModeImpl(mode));
  }
  
          
  inline FPEnvironment::RoundingMode FPEnvironment::getRoundingMode()
  {
          return RoundingMode(getRoundingModeImpl());
  }
  
          
  inline bool FPEnvironment::isInfinite(float value)
  {
          return isInfiniteImpl(value);
  }
  
  inline bool FPEnvironment::isInfinite(double value)
  {
          return isInfiniteImpl(value);
  }
  
  inline bool FPEnvironment::isInfinite(long double value)
  {
          return isInfiniteImpl(value);
  }
  
  inline bool FPEnvironment::isNaN(float value)
  {
          return isNaNImpl(value);
  }
  
  inline bool FPEnvironment::isNaN(double value)
  {
          return isNaNImpl(value);
  }
  
  inline bool FPEnvironment::isNaN(long double value)
  {
          return isNaNImpl(value);
  }
  
  inline float FPEnvironment::copySign(float target, float source)
  {
          return copySignImpl(target, source);
  }
  
  inline double FPEnvironment::copySign(double target, double source)
  {
          return copySignImpl(target, source);
  }
  
  inline long double FPEnvironment::copySign(long double target, long double source)
  {
          return copySignImpl(target, source);
  }
  
  } // namespace Poco
  
  endif // Foundation_FPEnvironment_INCLUDED
  
  
  
(C) Æliens 
04/09/2009
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