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 lib-of-vs-libs-Poco-include-Poco-Net-SocketAcceptor.h / h
  //
  // SocketAcceptor.h
  //
  // 
  //
  // Library: Net
  // Package: Reactor
  // Module:  SocketAcceptor
  //
  // Definition of the SocketAcceptor class.
  //
  // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
  // and Contributors.
  //
  // Permission is hereby granted, free of charge, to any person or organization
  // obtaining a copy of the software and accompanying documentation covered by
  // this license (the "Software") to use, reproduce, display, distribute,
  // execute, and transmit the Software, and to prepare derivative works of the
  // Software, and to permit third-parties to whom the Software is furnished to
  // do so, all subject to the following:
  // 
  // The copyright notices in the Software and this entire statement, including
  // the above license grant, this restriction and the following disclaimer,
  // must be included in all copies of the Software, in whole or in part, and
  // all derivative works of the Software, unless such copies or derivative
  // works are solely in the form of machine-executable object code generated by
  // a source language processor.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
  // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
  // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
  // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  // DEALINGS IN THE SOFTWARE.
  //
  
  ifndef Net_SocketAcceptor_INCLUDED
  define Net_SocketAcceptor_INCLUDED
  
  include "Poco/Net/Net.h"
  include "Poco/Net/SocketNotification.h"
  include "Poco/Net/ServerSocket.h"
  include "Poco/Net/StreamSocket.h"
  include "Poco/Observer.h"
  
  namespace Poco {
  namespace Net {
  
  template <class ServiceHandler>
  class SocketAcceptor
   This class implements the Acceptor part of the
 Acceptor-Connector design pattern.
 The Acceptor-Connector pattern has been described in the book
 "Pattern Languages of Program Design 3", edited by Robert Martin,
 Frank Buschmann and Dirk Riehle (Addison Wesley, 1997).
 The Acceptor-Connector design pattern decouples connection
 establishment and service initialization in a distributed system
 from the processing performed once a service is initialized.
 This decoupling is achieved with three components: Acceptors, 
 Connectors and Service Handlers.
 The SocketAcceptor passively waits for connection requests (usually
 from a remote Connector) and establishes a connection upon
 arrival of a connection requests. Also, a Service Handler is
 initialized to process the data arriving via the connection in
 an 
application-specific way.
 The SocketAcceptor sets up a ServerSocket and registers itself
 for a ReadableNotification, denoting an incoming connection request.
 When the ServerSocket becomes readable the SocketAcceptor accepts
 the connection request and creates a ServiceHandler to
 service the connection.
 The ServiceHandler class must provide a constructor that
 takes a StreamSocket and a SocketReactor as arguments,
 e.g.:
     MyServiceHandler(const StreamSocket& socket, ServiceReactor& reactor)
 When the ServiceHandler is done, it must destroy itself.
 Subclasses can override the createServiceHandler() factory method
 if special steps are necessary to create a ServiceHandler object.
{
public:                
        SocketAcceptor(ServerSocket& socket):
                _socket(socket),
                _pReactor(0)
 Creates an SocketAcceptor, using the given ServerSocket.
        {
        }
          SocketAcceptor(ServerSocket& socket, SocketReactor& reactor):
                  _socket(socket),
                  _pReactor(0)
   Creates an SocketAcceptor, using the given ServerSocket.
 The SocketAcceptor registers itself with the given SocketReactor.
        {
                registerAcceptor(reactor);
        }
          virtual ~SocketAcceptor()
   Destroys the SocketAcceptor.
        {
                unregisterAcceptor();
        }
        
        virtual void registerAcceptor(SocketReactor& reactor)
 Registers the SocketAcceptor with a SocketReactor.
 A subclass can override this and, for example, also register
 an event handler for a timeout event.
 The overriding method must call the baseclass implementation first.
        {
                _pReactor = &reactor;
                _pReactor->addEventHandler(_socket, Poco::Observer<SocketAcceptor, ReadableNotification>(*this, &SocketAcceptor::onAccept));
        }
        
        virtual void unregisterAcceptor()
 Unregisters the SocketAcceptor.
 A subclass can override this and, for example, also unregister
 its event handler for a timeout event.
 The overriding method must call the baseclass implementation first.
        {
                if (_pReactor)
                {
                        _pReactor->removeEventHandler(_socket, Poco::Observer<SocketAcceptor, ReadableNotification>(*this, &SocketAcceptor::onAccept));
                }
        }
        
        void onAccept(ReadableNotification* pNotification)
        {
                pNotification->release();
                StreamSocket sock = _socket.acceptConnection();
                createServiceHandler(sock);
        }
        
protected:
        virtual ServiceHandler* createServiceHandler(StreamSocket& socket)
 Create and initialize a new ServiceHandler instance.
 Subclasses can override this method.
        {
                return new ServiceHandler(socket, *_pReactor);
        }
          SocketReactor* reactor()
   Returns a pointer to the SocketReactor where
 this SocketAcceptor is registered.
 The pointer may be null.
        {
                return _pReactor;
        }
          Socket& socket()
   Returns a reference to the SocketAcceptor's socket.
        {
                return _socket;
        }
  private:
          SocketAcceptor();
          SocketAcceptor(const SocketAcceptor&);
          SocketAcceptor& operator = (const SocketAcceptor&);
          
          ServerSocket   _socket;
          SocketReactor* _pReactor;
  };
  
  } } // namespace Poco::Net
  
  endif // Net_SocketAcceptor_INCLUDED
  
  
  
(C) Æliens 
04/09/2009
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