topical media & game development

talk show tell print

math -- animation 11

math(s) / tutorial(s)

momentum conservation(s)



  vxTotal = vx0 - vx1;
  vx0 = ((ball0.mass - ball1.mass) * vx0 + 2 * ball1.mass * vx1) / 
        (ball0.mass + ball1.mass);
  vx1 = vxTotal + vx0;
  


(C) Æliens 04/09/2009

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