topical media & game development

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NavigationInfo


  NavigationInfo { 
      eventIn      SFBool   set_bind
      exposedField MFFloat  avatarSize      [0.25, 1.6, 0.75] # [0,)
      exposedField SFBool   headlight       TRUE
      exposedField SFFloat  speed           1.0               # [0,)
      exposedField MFString type            ["WALK", "ANY"]
      exposedField SFFloat  visibilityLimit 0.0               # [0,)
      eventOut     SFBool   isBound
    }
  

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

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