resource(s)

recommended literature

  • David Dabner, Design and Layout: Understanding and Using Graphics, Quarto publishing inc. (£14.99)
    Nederlandse versie: Design en Lay-out: Grondbeginselen van de Grafische Vormgeving David Dabner, ISBN 90 5764 326 X, VU boekhandel: Librero speciale prijs 7,95 Euro
  • Simon Danaher, Digital 3D Design, Thomson 2004
  • David Santiago Creating 3D Effects for Film, TV and Games, Thomson 2005
  • Tristan Manco, Street Logos, Thames and Hudson
  • 1000 signs, Taschen Verlag
  • Aaron Betsky, with Adam Eeuwens, False Flat -- Why Dutch Design is so Good, Phaidon
  • J.F. Hoorn (2002). A model for information technologies that can be creative. In T. T. Hewett, & T. Kavanagh (Eds.), Proceedings of the Fourth Creativity and Cognition Conference, Loughborough, UK (pp. 186-191). New York: ACM Press. (powerpoint and example)
  • S. St-Laurent, Shaders for Game Programmers and Artists, Thomson, 2004
  • A. Eliëns, Computational Art, First Int Symposium on Electronic Art, Leonardo Supplementary Issue, Pergamon Press 1988, pp. 21-26 (OCR-ed with support of Niek de Moel)
  • A. Eliëns Creativity: reflection and involvement, Ninth Int Conf of Aesthetics, Dubrovnic, August 1979