/* -*-c++-*- * TutorialLibrary - HUDComponent (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2006-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author Curtiss Murphy */ #ifndef __GM_TUTORIAL_HUD_COMPONENT__ #define __GM_TUTORIAL_HUD_COMPONENT__ #include "export.h" #include #include #include //This is for the CEGUI headers. #ifdef None #undef None #endif #include #include #define HUDCONTROLMAXTEXTSIZE 100 /** * This component draws the HUD for the Tutorial app. It draws * status information like sim time, speed factor, num messages, etc... */ class TUTORIAL_TANK_EXPORT HUDComponent : public dtGame::GMComponent { public: // Constructor HUDComponent(dtCore::DeltaWin *win, dtCore::Keyboard *keyboard, dtCore::Mouse *mouse, const std::string &name); protected: // Destructor virtual ~HUDComponent(); public: // Get messages from the Game Manager virtual void ProcessMessage(const dtGame::Message& message); // returns the main GUI to be added to the scene. dtCore::RefPtr GetGUIDrawable() { return mGUI; } void OnAddedToGM(); protected: /** * Utility method to set the text, position, and color of a text control * Check to see if the data changed. The default values for color and position * won't do anything since they use a color and position < 0. */ void UpdateStaticText(CEGUI::Window *textControl, const char *newText, float red = -1.0, float blue = -1.0, float green = -1.0, float x = -1, float y = -1); // Utility method to create text CEGUI::Window *CreateText(const std::string &name, CEGUI::Window *parent, const std::string &text, float x, float y, float width, float height); private: void UpdateSimTime(double newTime); void UpdateNumMessages(int messageCount); void UpdateLastMessageName(const std::string &messageName); // Sets up the GUI during construction void SetupGUI(dtCore::DeltaWin *win, dtCore::Keyboard *keyboard, dtCore::Mouse *mouse); dtCore::RefPtr mGUI; CEGUI::Window *mMainWindow; CEGUI::Window *mOverlay; // main info CEGUI::Window *mNumMessagesText; CEGUI::Window *mSimTimeText; CEGUI::Window *mLastMessageText; CEGUI::Window *mStateText; long mUnHandledMessages; dtCore::RefPtr mLogController; }; #endif