/*
* DOMElement
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2010 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
// namespace:
this.createjs = this.createjs||{};
(function() {
// TODO: fix problems with rotation.
// TODO: exclude from getObjectsUnderPoint
/**
* This class is still experimental, and more advanced use is likely to be buggy. Please report bugs.
*
* A DOMElement allows you to associate a HTMLElement with the display list. It will be transformed
* within the DOM as though it is child of the {{#crossLink "Container"}}{{/crossLink}} it is added to. However, it is
* not rendered to canvas, and as such will retain whatever z-index it has relative to the canvas (ie. it will be
* drawn in front of or behind the canvas).
*
* The position of a DOMElement is relative to their parent node in the DOM. It is recommended that
* the DOM Object be added to a div that also contains the canvas so that they share the same position
* on the page.
*
* DOMElement is useful for positioning HTML elements over top of canvas content, and for elements
* that you want to display outside the bounds of the canvas. For example, a tooltip with rich HTML
* content.
*
*
Mouse Interaction
*
* DOMElement instances are not full EaselJS display objects, and do not participate in EaselJS mouse
* events or support methods like hitTest. To get mouse events from a DOMElement, you must instead add handlers to
* the htmlElement (note, this does not support EventDispatcher)
*
* var domElement = new createjs.DOMElement(htmlElement);
* domElement.htmlElement.onclick = function() {
* console.log("clicked");
* }
*
* @class DOMElement
* @extends DisplayObject
* @constructor
* @param {HTMLElement} htmlElement A reference or id for the DOM element to manage.
*/
var DOMElement = function(htmlElement) {
this.initialize(htmlElement);
};
var p = DOMElement.prototype = new createjs.DisplayObject();
// public properties:
/**
* The DOM object to manage.
* @property htmlElement
* @type HTMLElement
*/
p.htmlElement = null;
// private properties:
/**
* @property _oldMtx
* @protected
*/
p._oldMtx = null;
// constructor:
/**
* @property DisplayObject_initialize
* @type Function
* @private
*/
p.DisplayObject_initialize = p.initialize;
/**
* Initialization method.
* @method initialize
* @protected
*/
p.initialize = function(htmlElement) {
if (typeof(htmlElement)=="string") { htmlElement = document.getElementById(htmlElement); }
this.DisplayObject_initialize();
this.mouseEnabled = false;
this.htmlElement = htmlElement;
var style = htmlElement.style;
// this relies on the _tick method because draw isn't called if a parent is not visible.
style.position = "absolute";
style.transformOrigin = style.WebkitTransformOrigin = style.msTransformOrigin = style.MozTransformOrigin = style.OTransformOrigin = "0% 0%";
}
// public methods:
/**
* Returns true or false indicating whether the display object would be visible if drawn to a canvas.
* This does not account for whether it would be visible within the boundaries of the stage.
* NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
* @method isVisible
* @return {Boolean} Boolean indicating whether the display object would be visible if drawn to a canvas
*/
p.isVisible = function() {
return this.htmlElement != null;
}
/**
* Draws the display object into the specified context ignoring it's visible, alpha, shadow, and transform.
* Returns true if the draw was handled (useful for overriding functionality).
* NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
* @method draw
* @param {CanvasRenderingContext2D} ctx The canvas 2D context object to draw into.
* @param {Boolean} ignoreCache Indicates whether the draw operation should ignore any current cache.
* For example, used for drawing the cache (to prevent it from simply drawing an existing cache back
* into itself).
*/
p.draw = function(ctx, ignoreCache) {
if (this.htmlElement == null) { return; }
var mtx = this.getConcatenatedMatrix(this._matrix);
var o = this.htmlElement;
var style = o.style;
// this relies on the _tick method because draw isn't called if a parent is not visible.
if (this.visible) { style.visibility = "visible"; }
else { return true; }
var oMtx = this._oldMtx||{};
if (oMtx.alpha != mtx.alpha) { style.opacity = ""+mtx.alpha; oMtx.alpha = mtx.alpha; }
if (oMtx.tx != mtx.tx || oMtx.ty != mtx.ty || oMtx.a != mtx.a || oMtx.b != mtx.b || oMtx.c != mtx.c || oMtx.d != mtx.d) {
style.transform = style.WebkitTransform = style.OTransform = style.msTransform = ["matrix("+mtx.a,mtx.b,mtx.c,mtx.d,(mtx.tx+0.5|0),(mtx.ty+0.5|0)+")"].join(",");
style.MozTransform = ["matrix("+mtx.a,mtx.b,mtx.c,mtx.d,(mtx.tx+0.5|0)+"px",(mtx.ty+0.5|0)+"px)"].join(",");
this._oldMtx = mtx.clone();
}
return true;
};
/**
* Not applicable to DOMElement.
* @method cache
*/
p.cache = function() {};
/**
* Not applicable to DOMElement.
* @method uncache
*/
p.uncache = function() {};
/**
* Not applicable to DOMElement.
* @method updateCache
*/
p.updateCache = function() {};
/**
* Not applicable to DOMElement.
* @method hitArea
*/
p.hitTest = function() {};
/**
* Not applicable to DOMElement.
* @method localToGlobal
*/
p.localToGlobal = function() {};
/**
* Not applicable to DOMElement.
* @method globalToLocal
*/
p.globalToLocal = function() {};
/**
* Not applicable to DOMElement.
* @method localToLocal
*/
p.localToLocal = function() {};
/**
* DOMElement cannot be cloned. Throws an error.
* @method clone
*/
p.clone = function() {
throw("DOMElement cannot be cloned.")
};
/**
* Returns a string representation of this object.
* @method toString
* @return {String} a string representation of the instance.
*/
p.toString = function() {
return "[DOMElement (name="+ this.name +")]";
};
/**
* Interaction events should be added to `htmlElement`, and not the DOMElement instance, since DOMElement instances
* are not full EaselJS display objects and do not participate in EaselJS mouse events.
* @event click
*/
/**
* Interaction events should be added to `htmlElement`, and not the DOMElement instance, since DOMElement instances
* are not full EaselJS display objects and do not participate in EaselJS mouse events.
* @event dblClick
*/
/**
* Interaction events should be added to `htmlElement`, and not the DOMElement instance, since DOMElement instances
* are not full EaselJS display objects and do not participate in EaselJS mouse events.
* @event mousedown
*/
/**
* The HTMLElement can listen for the mouseover event, not the DOMElement instance.
* Since DOMElement instances are not full EaselJS display objects and do not participate in EaselJS mouse events.
* @event mouseover
*/
/**
* Not applicable to DOMElement.
* @event tick
*/
// private methods:
/**
* @property DisplayObject__tick
* @type Function
* @protected
*/
p.DisplayObject__tick = p._tick;
/**
* @method _tick
* @protected
*/
p._tick = function(params) {
// TODO: figure out how to get around this.
this.htmlElement.style.visibility = "hidden";
this.DisplayObject__tick(params);
};
createjs.DOMElement = DOMElement;
}());