/* * BoxBlurFilter * Visit http://createjs.com/ for documentation, updates and examples. * * Copyright (c) 2010 gskinner.com, inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ // namespace: this.createjs = this.createjs||{}; (function() { /** * BoxBlurFilter applies a box blur to DisplayObjects * * See {{#crossLink "Filter"}}{{/crossLink}} for an example of how to apply filters. * @class BoxBlurFilter * @extends Filter * @constructor * @param {Number} blurX * @param {Number} blurY * @param {Number} quality **/ var BoxBlurFilter = function( blurX, blurY, quality ) { this.initialize( blurX, blurY, quality ); } var p = BoxBlurFilter.prototype = new createjs.Filter(); // constructor: /** @ignore */ p.initialize = function( blurX, blurY, quality ) { if ( isNaN(blurX) || blurX < 0 ) blurX = 0; this.blurX = blurX | 0; if ( isNaN(blurY) || blurY < 0 ) blurY = 0; this.blurY = blurY | 0; if ( isNaN(quality) || quality < 1 ) quality = 1; this.quality = quality | 0; } // public properties: /** * Horizontal blur radius * @property blurX * @type Number **/ p.blurX = 0; /** * Vertical blur radius * @property blurY * @type Number **/ p.blurY = 0; /** * Number of blur iterations. For example, a value of 1 will produce a rough blur. * A value of 2 will produce a smoother blur, but take twice as long to run. * @property quality * @type Number **/ p.quality = 1; // public methods: /** * Returns a rectangle with values indicating the margins required to draw the filter. * For example, a filter that will extend the drawing area 4 pixels to the left, and 7 pixels to the right * (but no pixels up or down) would return a rectangle with (x=-4, y=0, width=11, height=0). * @method getBounds * @return {Rectangle} a rectangle object indicating the margins required to draw the filter. **/ p.getBounds = function() { // TODO: this doesn't properly account for blur quality. return new createjs.Rectangle(-this.blurX,-this.blurY,2*this.blurX,2*this.blurY); } /** * Applies the filter to the specified context. * @method applyFilter * @param {CanvasRenderingContext2D} ctx The 2D context to use as the source. * @param {Number} x The x position to use for the source rect. * @param {Number} y The y position to use for the source rect. * @param {Number} width The width to use for the source rect. * @param {Number} height The height to use for the source rect. * @param {CanvasRenderingContext2D} targetCtx Optional. The 2D context to draw the result to. Defaults to the context passed to ctx. * @param {Number} targetX Optional. The x position to draw the result to. Defaults to the value passed to x. * @param {Number} targetY Optional. The y position to draw the result to. Defaults to the value passed to y. * @return {Boolean} **/ p.applyFilter = function(ctx, x, y, width, height, targetCtx, targetX, targetY) { targetCtx = targetCtx || ctx; if (targetX == null) { targetX = x; } if (targetY == null) { targetY = y; } try { var imageData = ctx.getImageData(x, y, width, height); } catch(e) { //if (!this.suppressCrossDomainErrors) throw new Error("unable to access local image data: " + e); return false; } var radiusX = this.blurX; if ( isNaN(radiusX) || radiusX < 0 ) return false; radiusX |= 0; var radiusY = this.blurY; if ( isNaN(radiusY) || radiusY < 0 ) return false; radiusY |= 0; if ( radiusX == 0 && radiusY == 0 ) return false; var iterations = this.quality; if ( isNaN(iterations) || iterations < 1 ) iterations = 1; iterations |= 0; if ( iterations > 3 ) iterations = 3; if ( iterations < 1 ) iterations = 1; var pixels = imageData.data; var rsum,gsum,bsum,asum,x,y,i,p,p1,p2,yp,yi,yw; var wm = width - 1; var hm = height - 1; var rad1x = radiusX + 1; var divx = radiusX + rad1x; var rad1y = radiusY + 1; var divy = radiusY + rad1y; var div2 = 1 / (divx * divy); var r = []; var g = []; var b = []; var a = []; var vmin = []; var vmax = []; while ( iterations-- > 0 ) { yw = yi = 0; for ( y=0; y < height; y++ ){ rsum = pixels[yw] * rad1x; gsum = pixels[yw+1] * rad1x; bsum = pixels[yw+2] * rad1x; asum = pixels[yw+3] * rad1x; for( i = 1; i <= radiusX; i++ ) { p = yw + (((i > wm ? wm : i )) << 2 ); rsum += pixels[p++]; gsum += pixels[p++]; bsum += pixels[p++]; asum += pixels[p] } for ( x = 0; x < width; x++ ) { r[yi] = rsum; g[yi] = gsum; b[yi] = bsum; a[yi] = asum; if(y==0){ vmin[x] = Math.min( x + rad1x, wm ) << 2; vmax[x] = Math.max( x - radiusX, 0 ) << 2; } p1 = yw + vmin[x]; p2 = yw + vmax[x]; rsum += pixels[p1++] - pixels[p2++]; gsum += pixels[p1++] - pixels[p2++]; bsum += pixels[p1++] - pixels[p2++]; asum += pixels[p1] - pixels[p2]; yi++; } yw += ( width << 2 ); } for ( x = 0; x < width; x++ ) { yp = x; rsum = r[yp] * rad1y; gsum = g[yp] * rad1y; bsum = b[yp] * rad1y; asum = a[yp] * rad1y; for( i = 1; i <= radiusY; i++ ) { yp += ( i > hm ? 0 : width ); rsum += r[yp]; gsum += g[yp]; bsum += b[yp]; asum += a[yp]; } yi = x << 2; for ( y = 0; y < height; y++) { pixels[yi] = (rsum * div2 + 0.5) | 0; pixels[yi+1] = (gsum * div2 + 0.5) | 0; pixels[yi+2] = (bsum * div2 + 0.5) | 0; pixels[yi+3] = (asum * div2 + 0.5) | 0; if( x == 0 ){ vmin[y] = Math.min( y + rad1y, hm ) * width; vmax[y] = Math.max( y - radiusY,0 ) * width; } p1 = x + vmin[y]; p2 = x + vmax[y]; rsum += r[p1] - r[p2]; gsum += g[p1] - g[p2]; bsum += b[p1] - b[p2]; asum += a[p1] - a[p2]; yi += width << 2; } } } targetCtx.putImageData(imageData, targetX, targetY); return true; } /** * Returns a clone of this object. * @return {BoxBlurFilter} **/ p.clone = function() { return new BoxBlurFilter(this.blurX, this.blurY, this.quality); } /** * Returns a string representation of this object. * @return {String} **/ p.toString = function() { return "[BoxBlurFilter]"; } // private methods: createjs.BoxBlurFilter = BoxBlurFilter; }());