topical media & game development
graphic-o3d-samples-home-configurators-rotatetool.js / js
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A tool to move components around in the scene. Will constrain movement to
the ground plane.
Requires the picking Client 3d Utilities API.
function RotateTool(context, root) {
this.downPoint = null;
this.lastRotation = 0;
this.context = context;
this.selectedObject = null;
this.root = root;
this.transformInfo = o3djs.picking.createTransformInfo(root, null);
this.rotateAxis = [0.0, 0.0, 1.0];
this.rotateCenter = null;
}
RotateTool.prototype.handleMouseDown = function(e) {
this.downPoint = { x: e.x, y: e.y };
var window_width = g_client.width;
var window_height = g_client.height;
var worldRay = o3djs.picking.clientPositionToWorldRay(this.downPoint.x,
this.downPoint.y,
this.context,
window_width,
window_height);
this.transformInfo.update();
var pickInfo = this.transformInfo.pick(worldRay);
if (pickInfo) {
pickedObject = pickInfo.shapeInfo.parent;
while (pickedObject.parent != null &&
pickedObject.parent.transform != this.root) {
dump(pickedObject.transform.name + '\n');
pickedObject = pickedObject.parent;
}
this.selectedObject = pickedObject.transform;
} else {
this.selectedObject = null;
}
if (this.selectedObject) {
dump(this.selectedObject.name + '\n');
this.lastRotation = 0.0;
} else {
this.downPoint = null;
}
};
RotateTool.prototype.handleMouseUp = function(e) {
this.downPoint = null;
this.selectedObject = null;
};
RotateTool.prototype.handleMouseMove = function(e) {
if (this.downPoint == null)
return;
if (e.x === undefined)
return;
offset = this.downPoint.x - e.x;
radian_rotation = -10.0 * Math.round(offset / 10.0) * (Math.PI / 180.0);
relative_rotation = radian_rotation - this.lastRotation;
this.lastRotation = radian_rotation;
if (relative_rotation != 0 && this.selectedObject) {
matrix = this.selectedObject.localMatrix;
transformation = g_math.matrix4.axisRotation(this.rotateAxis,
relative_rotation);
matrix = g_math.mul(transformation, matrix);
this.selectedObject.localMatrix = matrix;
}
};
RotateTool.prototype.handleKeyDown = function(e) {
return false;
};
RotateTool.prototype.handleKeyUp = function(e) {
return false;
};
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.